Your confusing skill actions with knowledge. Skill actions are not effected.Then I believe no one in your game is choosing any skill that involves the recalling of knowledge. Do rogues use their disarm device skill? Should the player just stand up and pick the door to your garage?
Yes. I have plenty of notes for players to read. If a player wants to have real knowledge they are welcome to read them as "homework" and then use that real knowledge in the game.Unless you are running the game in the real world and even then it wouldn't really be the real world, how could a person study up on your private world. If you just have everything detailed out and I can just grab your notes and go to town, does that mean I can essentially know everything about your world?
If you, the player, don't know it, then neither does your character.Not to be offensive at all but I am honestly baffled how this works. Even in 1e, without skills, I'd either think "yeah they'd know something about that", or I'd roll a d6 with 1 being not much and 6 being a lot. Maybe intelligence helps.
Well...they make new characters for my game. That is fairly standard.For the sake of verisimilitude for your game I'd suggest all your PCs get teleported blind into your campaign and thus lose all their background knowledge from their old world. Because that is how you are making them play.
Not always. Sure "most" farmers know a bit about town....but not ALL of them. And how about a monastery with no books? Or even just a 'monk' that does not like to read?Oh if I'd grown up in a monastery, I'd have read all the books in it. If I'd been raised on a farm, I'd know at least some of the local villagers and my neighbors. Think about all the people you know even if you are living in your mom's basement you will know people.
Well....it is Harsh.I'd find your campaign as you play it pretty unbelievable.
I'm not really into all these fancy game words. I'd say my game is unique and not some "word" everyone says it is.So definitely pawn stance. Character knowledge is a function purely of player knowledge; assignment of a metagame resource (skills, class levels, backgrounds, etc.) can't be used as a resource to call upon character knowledge the player doesn't already know.