BoldItalic
First Post
It averages out. For every human adventurer who has +1 on everything, there is another human who got -1 on everything but stayed home because no-one wanted to play him.
Now humans get +1 to all abilities.
But humans always were starting point in comparison to other races from abilities standpoint.
Yes in 5e you could argue that not getting +1 to an ability is a penalty, +1 is average and +2 is above average.
But, I do not like that everyone has to get +1 or +2.
Also I know that racials penalties(in 99% of cases) will not come back.
So...how to make humans with no racial bonuses to abilities?
Humans are described as adaptive and oportunistic and quick learners.
1; Games with feats
Racial traits: you gain two feats,
Languages: common, plus one extra language.
2; games without feats,
Racial traits; 2 bonus skill proficiencies, extra saving throw proficiency, proficiency in death saving throws, 2 bonus proficiencies in tools or weapons,
Languages; common, 2 extra languages,
1; Games with feats
Racial traits: you gain two feats,
Languages: common, plus one extra language.
simple, elegant, and with right feat(s) you can get 16 in one ore two scores at 1st level.
The fact humans get +1 to everything can alternatively be described as everyone else getting -1 to everything.
Which is a much more popular way of implementing racial penalties than actual minuses.
Sent from my C6603 using EN World mobile app