No, it doesn't relate, unless you're holding the assumptions that bad behavior is funigle in kind and application and that developers are all uniquely susceptible to being seduced into bad behavior, that the microtransactions are, in fact bad behavior (I don't like it either, but if people pay for it, it's clearly something they're willing to pay for), and, finally, that all of this applies to the RPG digital delivery market.[snipped material not in response to my comments]
The NBA 2k18 is directly related to my argument because it shows how an innocuous addition to an industry can balloon into a hugely corrupting and abusive influence. Microtransactions were initially confined to low-quality free games or bargain bin MMOs, but now they're in mainstream AAA titles. That's one of the cruxes of my argument, that by giving in to that temptation people will reinforce publishers opinions that this is now up for grabs in the tabletop hobby.
Again, one bad result doesn't disprove the idea. Blizzard was surprised by the release day purchases because the pre-sale data wasn't high comparatively. They misplanned, yes, but many other companies have rolled out very well done big purchases, and part of that is experience and pre-sale data. Your confirmation bias is showing.We seem to have been talking past each other on this point because this proves nothing. My point was in regards to network/server capacity. A great many people pre-ordered Diablo 3 and their infrastructure collapsed on launch day, same as other notorious examples like the late Sim City. I have not seen any conclusive proof that companies have allocated game servers as a result of pre-order data.
As an aside, it's probably the 'lucky' option, or rather the 'cautious' one. As you've probably gathered I'm pretty averse to buying without substantial knowledge beforehand, the acquisition of such information usually shielding me from early issues like download hangups.
Neither were unknown. Bungie has an excellent track record of delivering games my son loves, starting with the Halo system. Destiny 1 was consistently made better by every DLC, and there's zero reason to believe that they'd suddenly change that behavior on the game concept they've built a decade of their company income on. The backend of the Destiny game is hugely robust, showing a huge investment in storytelling and time. In short, it's just about a sure-thing bet to make.The fact that your son chose to take on double risk (unknown game and unknown DLC quality) is largely immaterial to the argument/opinion. I can just as easily add my own anecdote of my brother, who pre-puchased The Division and its season pass and both the base game and the season of DLC were incredibly underwhelming. Also kind of proves my point about the psychological trickery at play here; you admit the things he got are not of major significance, yet he is pleased with his decision to pre-order, thus increasing the chances he has to do so again in the future. This is how we get No Man's Sky, people lulled in false complacency as consumers.
And, somehow, the decisions these people make for their own, that they seem to enjoy the fruits of, are really because companies are using bad psychological tricks to get them to act in ways they don't actually want to and don't enjoy?Because you're sane, yes, but there are definitely people who will buy the product in question multiple times simply to get all the content. Probably not a large percentage, but then again, freemium apps are likewise successful off a small portion of their userbase. As such, there are indeed people who will likely buy this product or others simply because of the bonuses.
The problem here is that you're assuming your opinion is actually their best interest. It's not. You shouldn't confuse the two.The thing you and kenmarble should think about is many of your respective counterpoints rest on the assumption that you were going to buy it anyway. For those who are more on the fence, the inclusion of bonuses might override their unease against their best interests.
Honestly, I rarely argue on the internet in the hope I'll change the other person's point of view. Rather, it's for those on the fence to have two sides to weigh. Essentially, I'm arguing against your argument, not against you, and others can weigh the relative merits of each side however they want.For what it's worth, I've enjoyed this conversation but will probably be my last post in the thread, as we've both reasonably articulated our points and I don't think we're going to change each other's minds on this topic. I still hold that the practice itself (pre-orders) is fundamentally anti-consumer, since it is based on keeping the customer uninformed, and I guess I'll simply have to keep an eye on how Xanathar's does on launch day to see how many people agree or disagree with me.
It makes you a 'bad' consumer in as much as you can be one, really. Your choice to take increased risk out of disinterest or blind faith is a choice that is yours alone to make, but let's not pretend it's the informed one.
Nothing ridiculous about it, it's indefensibly anti-consumer
Yeah, but where specifically does the pre-order have to be at to get the DLC? My pre-order is with Amazon, I'd support my local stores except their stock is laughable and I'm a gamer with other interests, so saving some coin is good.
Keep in mind that people are purchasing a book for $30... they are not jumping off a bridge based on blind faith. Relax...
I want to clear up one thing really quick:
This isn't a book.
This isn't a PDF.
This is a rules expansion for a digital application.
Yes, it's largely the same information. But the way you accesses said information, it's availability, and even its potential for being distributed are different.
It is a preorder bonus, you cannot preorder once it is released and people have reviews out, not that complex a concept mate.If you're so stuck up on reading a simple web page before deciding, then I guess I recommend you to not get the feats.
You talk about piracy as if it were illegal to read any of the numerous blogs that will review and analyze these feats in such detail you will easily be able to use them in your home game.
Sent from my C6603 using EN World mobile app

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.