D&D 5E Age of Worms Adventure Path

Tormyr

Adventurer
Has anyone played this with Spirit Guardians up interacting with the Worms? Would Spirit Guardians attack the Worms? It seems RAW they would vaporize the Worms in air on before they burrow.


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The worms are tiny creatures with 1 hit point that get the same initiative as the creature that spawned them. spirit guardians is an excellent deterrent; no need to roll a saving throw for the worms. Of course, that did not stop some of my players from using fireball instead on each other to remove worms before they infested an ally. That led to the oh so useful brown worm paste.
 

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Vienneau

Explorer
Has anyone played this with Spirit Guardians up interacting with the Worms? Would Spirit Guardians attack the Worms? It seems RAW they would vaporize the Worms in air on before they burrow.

I've had similar questions about Guardians vs. swarms - it feels like the swarm should be destroyed. But I don't think that's right (for swarms).

Arguably, the worm starts the turn with complete cover (inside the Spawn) and isn't damaged, but then mid-round it leaps out and attacks, and if it's still outside the target (ie, not burrowing), it gets wiped by the Guardians the next turn?
 

Tormyr

Adventurer
I've had similar questions about Guardians vs. swarms - it feels like the swarm should be destroyed. But I don't think that's right (for swarms).

Arguably, the worm starts the turn with complete cover (inside the Spawn) and isn't damaged, but then mid-round it leaps out and attacks, and if it's still outside the target (ie, not burrowing), it gets wiped by the Guardians the next turn?
Spirit guardians does damage at the start of the affected creature's turn. So the worm has cover while in the spawn, comes put as the result of an attack, and starts its turn exactly one round later. When the worm starts its turn to burrow into the victim, it takes 1hp of damage and dies.

For the worm swarms that appear in later chapters, treat them as you normally would treat a swarm (as 1 creature / target with 1 pool of hp. If each worm was individually affected, then any AoE spell would wipe out a swarm, and that is not how it works. Instead, AoE does normal damage, and the swarm has resistance to individual weapon attacks.
 

smbakeresq

Explorer
I see Zosiels amulet is a circlet if wisdom, in part 1, but I didn’t see it later on when it powered up, did I miss it some where as I skimmed ahead?


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smbakeresq

Explorer
Spirit guardians does damage at the start of the affected creature's turn. So the worm has cover while in the spawn, comes put as the result of an attack, and starts its turn exactly one round later. When the worm starts its turn to burrow into the victim, it takes 1hp of damage and dies.

For the worm swarms that appear in later chapters, treat them as you normally would treat a swarm (as 1 creature / target with 1 pool of hp. If each worm was individually affected, then any AoE spell would wipe out a swarm, and that is not how it works. Instead, AoE does normal damage, and the swarm has resistance to individual weapon attacks.


I take Oath of the Crown for that very reason, Spirit Guardians is ridiculous on a Paladin build because you are always in the front lines. Then are Bard who plays a lot in front is taking it also, there is always an damaging aura up. It’s sort of ridiculous but highly effective.


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Tormyr

Adventurer
I see Zosiels amulet is a circlet if wisdom, in part 1, but I didn’t see it later on when it powered up, did I miss it some where as I skimmed ahead?


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I may need to go back and fix its mention. There are two effects that I can think of off the top of my head. The circlet requires attunement and adds +1 to Wisdom when first picked up. It moves to +2 to Wisdom at chapter 7.

If they destroy Dragotha:
* It adds +3 to Wisdom
* The wearer is under the effects of mind blank
* The wearer's weapon attacks are not subject to resistance, and immunity changes to resistance.
* The wearer has advantage against spells and magical effects originating from Kyuss himself
* The wearer is immune to Kyuss worms originating from Kyuss. All other characters, even those immune to disease, are not immune to worms from Kyuss own body, but they can be destroyed via normal means.
 

smbakeresq

Explorer
I may need to go back and fix its mention. There are two effects that I can think of off the top of my head. The circlet requires attunement and adds +1 to Wisdom when first picked up. It moves to +2 to Wisdom at chapter 7.

If they destroy Dragotha:
* It adds +3 to Wisdom
* The wearer is under the effects of mind blank
* The wearer's weapon attacks are not subject to resistance, and immunity changes to resistance.
* The wearer has advantage against spells and magical effects originating from Kyuss himself
* The wearer is immune to Kyuss worms originating from Kyuss. All other characters, even those immune to disease, are not immune to worms from Kyuss own body, but they can be destroyed via normal means.

That’s it and I was going to do the same thing. I didn’t want to step on your toes.

For people who haven’t played this campaign but complain that 5e is too easy try this and see what brutal really means. I played this back in 3.5 and it’s constant death. Savage Tide was a nice trip in the outdoors compared to this. In 5e, just through the first 2 parts and everyone has been down at one time or another. It’s very easy to make a tactical mistake and then have things ramp up fast.


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smbakeresq

Explorer
I will keep posting my play through experiences to help with your project if it’s ok with you.

The circlet also becomes a circlet of persuasion in the 7th part. It definitely attains legendary status then.

I would switch one of the items, probably the ring, to non-attunement. It appears the way it is set up one person is supposed to get Zosiel items, which is circlet, ring and 2 weapons. I will reread to make sure.


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Tormyr

Adventurer
I will keep posting my play through experiences to help with your project if it’s ok with you.

The circlet also becomes a circlet of persuasion in the 7th part. It definitely attains legendary status then.

I would switch one of the items, probably the ring, to non-attunement. It appears the way it is set up one person is supposed to get Zosiel items, which is circlet, ring and 2 weapons. I will reread to make sure.


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I felt the circlet of persuasion was a bit too much for my campaign, but I could add it back in. It would need to be advantage to Charisma (Persuasion) checks to not get in the way of proficiency.

I did not want to get one person loaded up on the Zosiel items, and they should definitely all be attunement. The ring gives resistance to lightning, a 1/day dominate air elemental, a 1/day combination lightning bolt and misty step, and the ability to ignore the effects of strong winds. The only two Zosiel items that benefit from being together are the two swords, and someone needs to take a feet to use them with TWF.

In my game, the monk had the circlet, the TWF fighter had the swords, and the blue dragonborn sorcerer had the Ring of the Wind Dukes. Honestly, I think it is better to have the magic items spread out, and attunement helps that.
 

Pauln6

Hero
We split them up in our campaign. Word to the wise, make sure you change the wording on the swords to when you roll an natural 20, not when you score a critical hit. The assassin in my group is generating a wind storm at the start of every round and only the PC with the ring is happy about it.

Personally, I don't like items that grant static ability scores. I don't like the way Gauntlets of Ogre Power or Girdle's of Giant Strength are portrayed in 5e. I've changed them to +2 strength capped at 19, double carrying capacity, can push, trip etc, creatures up to Huge size, and +4 strength capped at whatever is appropriate to the type and frost giants should be a point higher than stone giants, triple carrying capacity, can push, trip etc, creatures up to Gigantic size, and advantage on strength checks.

You can do something similar with Icosiel's Circlet of Persuasion, +2 Wisdom and +2 Charisma (both capped at 18), Advantage on Diplomacy checks, and Suggestion spell 1/day. It should be attuned though. They shoved it the Bag of Holding in my campaign and forgot about it so nobody is aware of the power up.
 

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