Li Shenron
Legend
Well.... personally I've never been fully convinced by the passive skills mechanics. Kind of the point is to avoid the situation when a player is paranoid about missing traps (perhaps because the DM has previously placed traps in random unguessable places ) and pretends to check everywhere, passive perception offers a way to tell them "don't worry, it's already covered".
The problem is that the player can still figure out it's convenient to keep rolling anyway *in addition* to passive perception.
A better solution to the paranoid player is turn-based exploration, meaning to roll for traps every exploration turn instead of every 5ft step. But unfortunately they dropped the idea in the middle of the playtest.
The problem is that the player can still figure out it's convenient to keep rolling anyway *in addition* to passive perception.
A better solution to the paranoid player is turn-based exploration, meaning to roll for traps every exploration turn instead of every 5ft step. But unfortunately they dropped the idea in the middle of the playtest.