DragonKnight88
Explorer
So I have tried multiple outlets to communicate with my players. We are all very strongly opinionated. I have been gaming for about 15+ years or so now. First started around 8 and played in games with friends and family for a longtime. A friend introduced me to my current gaming group who after alot of bad expeiences handed the reins over and now I am DMing our game.
The current issue I am facing is challenging my players. I am trying to avoid the player versus DM mentality. We ran into that sometimes when I was playing in a game more so then most of us are willing to admit. Here is were we are currently.
Its a home brew game. Long Intro Short, I have a war ravaged world that has been assaulted by the Titans. They have killed a large portion of the gods. My players were coming in as survivors who have banded together and are trying to build up their power base. The game right now is in an explore and acquire stage. Now for the problem. I aksed my players to setup a team that would work together. When they asked me about allowable material, I pretty much said anything was game just run it by me first. As long as we and the group can agree we will give it a shot.
We are using alignments but only because it we don't one player acts like a complete smuck.
We are on game 11 about 4 months in and while my player are not complaining. I myself have some serious problems. Here is the party. They are all 8th level.
Mystic Avatar . Which honestly at times feel like it is way to OP but then other times it just falls super flat.
Barbarian Bear Totem Weilding a Great Axe. - Super Resistant and Deals a Metric Arse ton of damage.
Diviner Wizard/Warlock - Says she is sword pact but spends most of her time at range annihilating things with Eldritch Blast and has an annoying power that allows her to swap rolls.
Multi-class Paladin/Cleric/Druid - Weird Healing/ Buffing/Burst damage Build.- Honestly she is the one I Hate the most. I didn't realize how broken it would be until now.
Rogue Assassin - I actually have no problem with this one Although I feel sorry for him at times.
So the problem.
.
The Rogue, Warlock and Barbarian I can handle.
The Mystic class is a real head spinner. and combined with this Divine Trio. I'm just not sure how to deal with it.
They annihilated a Cr 14 Black Dragon and 12 of his Kobald Guards. They then fought their way out of the lair. They were supposed to RP through the encounter and go on a fetch quest in exchange for an item the Dragon had in his horde. The Mystic for the most part acts kinda like the warlord from 4E but in this fight he pulled off an insane combo and after 3 rounds Killed my dragon with a crit for almost 30 Dice. To be fair the diviner helped with her roll swap power and after this fight he only had 4 points left and was reduced to hanging out in the background debating if he should buff our 3 melee combatants. And was relatively inactive for the remaining fights out of the dungeon. But the Divine trio is the one who really irks me. She was pissed at the mystic because he picked up the healing power when we started at level 5. After some talk he swapped it out. which honestly I could care less about his healing, because hers is way worse. At the end of the adventurering day she blows her entire spell slot load to create almost 300- 400 HP worth of healing. Its absolutely ridiculous. it lasts for 24 hours. I checked though and the power is legit. I cringe for anyone else who has run into someone playing this. Now she spends the following days only using cantrips and basic attacks, but when she is feeling frisky she will nova 3 abilities to smash a target for 50+ points of damage. And its just rinse repeat for her. I just dont know how to manage. I swear between her and the mystic they could solo entire dungeons.
My players all seem to be having fun and none of them have complained to me but im at a loss.
I don't want to kill their fun, but it feels as if I am not challenging them. They seem bored.
Any words of advice?
The current issue I am facing is challenging my players. I am trying to avoid the player versus DM mentality. We ran into that sometimes when I was playing in a game more so then most of us are willing to admit. Here is were we are currently.
Its a home brew game. Long Intro Short, I have a war ravaged world that has been assaulted by the Titans. They have killed a large portion of the gods. My players were coming in as survivors who have banded together and are trying to build up their power base. The game right now is in an explore and acquire stage. Now for the problem. I aksed my players to setup a team that would work together. When they asked me about allowable material, I pretty much said anything was game just run it by me first. As long as we and the group can agree we will give it a shot.
We are using alignments but only because it we don't one player acts like a complete smuck.
We are on game 11 about 4 months in and while my player are not complaining. I myself have some serious problems. Here is the party. They are all 8th level.
Mystic Avatar . Which honestly at times feel like it is way to OP but then other times it just falls super flat.
Barbarian Bear Totem Weilding a Great Axe. - Super Resistant and Deals a Metric Arse ton of damage.
Diviner Wizard/Warlock - Says she is sword pact but spends most of her time at range annihilating things with Eldritch Blast and has an annoying power that allows her to swap rolls.
Multi-class Paladin/Cleric/Druid - Weird Healing/ Buffing/Burst damage Build.- Honestly she is the one I Hate the most. I didn't realize how broken it would be until now.
Rogue Assassin - I actually have no problem with this one Although I feel sorry for him at times.
So the problem.
.
The Rogue, Warlock and Barbarian I can handle.
The Mystic class is a real head spinner. and combined with this Divine Trio. I'm just not sure how to deal with it.
They annihilated a Cr 14 Black Dragon and 12 of his Kobald Guards. They then fought their way out of the lair. They were supposed to RP through the encounter and go on a fetch quest in exchange for an item the Dragon had in his horde. The Mystic for the most part acts kinda like the warlord from 4E but in this fight he pulled off an insane combo and after 3 rounds Killed my dragon with a crit for almost 30 Dice. To be fair the diviner helped with her roll swap power and after this fight he only had 4 points left and was reduced to hanging out in the background debating if he should buff our 3 melee combatants. And was relatively inactive for the remaining fights out of the dungeon. But the Divine trio is the one who really irks me. She was pissed at the mystic because he picked up the healing power when we started at level 5. After some talk he swapped it out. which honestly I could care less about his healing, because hers is way worse. At the end of the adventurering day she blows her entire spell slot load to create almost 300- 400 HP worth of healing. Its absolutely ridiculous. it lasts for 24 hours. I checked though and the power is legit. I cringe for anyone else who has run into someone playing this. Now she spends the following days only using cantrips and basic attacks, but when she is feeling frisky she will nova 3 abilities to smash a target for 50+ points of damage. And its just rinse repeat for her. I just dont know how to manage. I swear between her and the mystic they could solo entire dungeons.
My players all seem to be having fun and none of them have complained to me but im at a loss.
I don't want to kill their fun, but it feels as if I am not challenging them. They seem bored.
Any words of advice?