Christian Kerr
First Post
Low strength was my call. Rather have the higher Char to role play. It was just that the Str check for jumping sucks. I'll live with it... just have to fall into pits... then climb out till I can run along walls.
Low strength was my call. Rather have the higher Char to role play. It was just that the Str check for jumping sucks. I'll live with it... just have to fall into pits... then climb out till I can run along walls.
No. Movement doesn't affect jump distance other than to set the max distance that you can jump in one round.The Official Jump distance is Strength in feet, thus 6 feet, given that Step of the Wind doubles jump distance it is now 12 feet.
Do reaction and bonus movements then also add to the jump distance, now up to 36 feet long jump?
For a houserule? Probably something like +2 to your Str(Athletics) for every 5ft of your base move greater than 30.What would be a reasonable calculation for the monk that includes speed in the calculation?
Nope, although a Fly speed rather negates the need to worry about jump distance.Any thoughts on how to calculate jumping for a Monk?
Increases in speed, (Monk movement & mobility) increase base movement, climb, swim and fly; would this also increase Jump distance?
A highly-athletic person can jump much further than a rather weak or sedentary person? That doesn't seem that wrong. The monk is already jumping twice as far as their physique would normally let them.However, it is ridiculous that base movement speed changes don't affect jump distance for monks. Because most monks are dex based, you end up with a system where the strength based fighter in plate jumps as far as the dex-based ki-using monk... and that's just wrong.
Str 8 is probably around your fairly sedentary couch-potato. Str 6 is pretty low in human terms: possibly infirm, fat, or older-child level perhaps.That is my... issue with the Jump mechanics.
With just the movement, and no dash or additional actions, reactions or bonus actions.
A fighter in full Plate with a strength of 20 can jump 20 feet with his 10 foot runup. for his full movement of 30.
A monk in a robe, with a strength of 6 dex of 20, with a movement of 45 for a wood elf can jump 6 feet.
Tabaxi Monk can with Feline Agility, movement 80 can jump 6 feet!!!
No. I'd give a bonus for higher movement, but I'm not going to let it eclipse the ability that the player wanted their character to express. I'd have to read the text of Feline Agility to decide how that would interact with it on rounds where it is used.Although.... Monk Unarmored movement +10 feet, Feline Agility doubles movement. so... maybe it's (6 foot jump + 10' monk movement) * 2 = 32 feet?
Add in mobility then, (6 +10 +10 ) * feline agility = 52 feet?
Would you accept this as a DM ?
Your Jump distance is limited by Strength and Movement.I have a Tabaxi Monk Level 2 with a Strength of 6.
Base Movement Speed is (30' base + 10' monk) * 2 Feline Agility * 2 dash = 160' movement. Given that the monk could use the Step of the wind as a bonus movement + a reaction movement... and so on.... for a full turn of movement of 540'.... (there are various posts about the fastest movement possible .. and it is sound barrier breaking fast).
The Official Jump distance is Strength in feet, thus 6 feet, given that Step of the Wind doubles jump distance it is now 12 feet.
Do reaction and bonus movements then also add to the jump distance, now up to 36 feet long jump?
What would be a reasonable calculation for the monk that includes speed in the calculation?
At level 9 the monk can move across any liquid, and along vertical surfaces for the full movement, can still move unassisted by magic, near 600 feet in a round, but still only jump... 12 or 36 feet...
Any thoughts on how to calculate jumping for a Monk?
Increases in speed, (Monk movement & mobility) increase base movement, climb, swim and fly; would this also increase Jump distance?