darkbard
Legend
The scenario: The Evil Wizard has just completed a ritual to open a planar rift, and Important Generic NPC has been sucked therein. Now, Things of Evil emerge from the rift, so the PCs need to close it before, quite literally, All Hell Breaks Loose. The Evil Wizard, meanwhile, seeks to escape the PCs' clutches via a teleportation circle, while his lackeys attempt to finish off the PCs.
How would you go about building such an encounter, one that contains combat elements and, potentially, two skill challenges: closing the portal, and preventing Evil Wizard's escape? How would you handle action economy for the various challenges that pull the PCs' attention in various directions at once?
How would you go about building such an encounter, one that contains combat elements and, potentially, two skill challenges: closing the portal, and preventing Evil Wizard's escape? How would you handle action economy for the various challenges that pull the PCs' attention in various directions at once?