redrick
First Post
I’m personally a fan of Bonus Actions, but if one was of a mind to remove them, spells like this could be handled by including the ability to do something else as part of the effect of the spell. Kind of like green flame blade and the other gish spells from SCAG, Healing Word could allow you to make an Attack or cast a Cantrip as part of the action used to cast it, for example.
Removing Bonus Actions ultimately just means anything that would allow multiple actions in one turn needs to be modeled using exceptions-based design. Like how every spell or ability that forces a Saving Throw has to tell you that as part of its effect, in a single-action system, any ability that allowed you to do more than a single action would normally allow would just have to tell you so as part of its effect.
Removing bonus actions could have a big knock-on for the current Cleric design. Healing Word becomes very different in flavor if it is tied to making an attack. As it exists now, it is a spell that can be cast verbally while the Cleric is doing anything else. Turning a crank on a drawbridge. Disengaging to try and flee from combat, shouting a prayer back to raise a fallen comrade. There other spells that function similarly — spiritual weapon, for instance.
All the other suggestions seem pretty elegant.