Maybe you see a different set of events unplaying over those 10m as better or worse but if you can set aside your "win my point" goggles for a moment, surely you can see a major impact and difference in how things play out between the spirit solution (1 action cast then everybody active but can be mostly quiet for 1m) and the prayer solution (10m active casting) in many different ways in the gameplay circumstance involved.
Cant you?
I can imagine quite a few, esp with spellcasters on the other side and on their home ground.
Sent from my VS995 using EN World mobile app
				
			Cant you?
I can imagine quite a few, esp with spellcasters on the other side and on their home ground.
Sent from my VS995 using EN World mobile app
				
  The first thing the goblins do when they have a potential intruder is to turn over all their furniture to use as fortifications and fall back to a bridge choke point.  I guess they doing all that just in case you know?  No verified imminent threat is known to be still present.  In fact they are soo in the dark about what's going on they send a small band outside to search for the intruders that may have fled.  And to top it all off they do all this within 10 minutes after being awoken just in case the intruder is still present.  I guess these are just some really cautious goblins.  Now there's nothing wrong with that mind you.  It's still realistic and plausible.