Xeviat
Dungeon Mistress, she/her
Hi everyone. I'm getting ready to run a game in my own setting again, and I have an avian race. I'll probably just give it the Aarakocra stats, but I'd like to give them a little more to round them out. In turn, I also want to limit their flight. Here's some of the ideas I'm milling over:
*Flying is an action until higher levels. Swinging a weapon of firing a ranged weapon is hard while flapping.
*No flight in tight quarters. Size increases to 15 by 15 while flying and no flying if you have to squeeze.
*Grant advantage to hit on rounds you fly. Since your wings are so big, it's easier to hit you.
*3E maneuverability rules. These are complicated and could be simplified.
*Glide speed at low levels. Every round you descend X ft.
*Enhanced jumps. A trade off for these restrictions is the ability to use your wings for larger jumps.
I could have some of these restrictions fade with level, or with a racial feat.
Any thoughts? I won't be running premade adventures, so I won't have to worry about challenges that weren't designed with flight in mind, but one of the players is liking the bird race and wants to play one.
*Flying is an action until higher levels. Swinging a weapon of firing a ranged weapon is hard while flapping.
*No flight in tight quarters. Size increases to 15 by 15 while flying and no flying if you have to squeeze.
*Grant advantage to hit on rounds you fly. Since your wings are so big, it's easier to hit you.
*3E maneuverability rules. These are complicated and could be simplified.
*Glide speed at low levels. Every round you descend X ft.
*Enhanced jumps. A trade off for these restrictions is the ability to use your wings for larger jumps.
I could have some of these restrictions fade with level, or with a racial feat.
Any thoughts? I won't be running premade adventures, so I won't have to worry about challenges that weren't designed with flight in mind, but one of the players is liking the bird race and wants to play one.