Now, to add to your fun and make this even more cool:No, that's only 10 parsecs. I've had that for ages - it was done for me by Ian Stead.
I'm adding named stars (only named ones, as that's a manageable amount) to the main map. It's getting quite crowded! Here's a snippet of bit of it.
Now, to add to your fun and make this even more cool:
The universe is in 3 dimensions (that we know of); unfortunately your map and all the other maps really only show two. So, what's needed with each star name is a positive or negative number indicating its "altitude" in parsecs or hexes or light years above or below an arbitrary plane that goes through Sol and parallels the main plane of the Milky Way. Hexes might be easiest for these purposes.
Makes sense, a large 2D map can have as many stars as a small 3D map. I guess you are looking for distance, because with a 3D map, you get a lot of stars but they tend to be very close, unless you are willing to use a computer to generate an "uncountable" number of worlds for an "uncountable" number of stars. So 5 parsecs = 50 star systems, 10 parsecs = 400 star systems, 20 parsecs = 3200 star systems, which is probably as far as you would want to go. The hardest part would be naming all the worlds you would randomly generate, but you know what, if you throw out the red dwarfs, then your back down to 320 star systems. You could simply have a map which has only the important worlds.
That sounds like an entirely different project.
I have no intention of trying to map every star. It's a big scale map showing major galactic features like clusters, nebulas, the Great Rift, etc.[FONT="][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT="]Save[/FONT]