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PMárk

Explorer
Maybe. I think a lot of PF fans wanted to finish their campaigns or get one last use of their books. There was likely a slow year-long trickle of people swapping game systems.
Stabilising is nice, however it doesn't imply much growth, which means diminishing sales.

For a time. Although, we don't know how much new players PF got since then. They might recovered from that loss and even surpassed the former numbers by now. Or not. We don't know, but I won't bury them before they're dead.


Roll20.
And I'm sure there are some people that got bored with 5e and switched back. But that seems to be an insignificant percentage.

Again, might be, or not. Depends on the local scene, your friends, etc. I read a lot of accounts of people going over to 5e and not wanting to go back. I also read a lot of accounts of people playing both gmaes and people finding 5e lacking and going back. I read accounts of towns and clubs where the PF games died and accounts of places where you can1t find anything other than PF. We'll see, on the long run, if PF could sustain itself, but I'm not that concerned.

We have no numbers at all for other sources, other than the sales ranks of Pathfinder books on Amazon. And the sales rank of all Pathfinder books has been tracking downward for the last couple of years, with accessories no longer selling consistently in 2012 and 2013 while the Core Rulebook started slipping down in 2014. (See camelcamelcamel.com)
And, yes, I am aware that Paizo sells through their own website so sales could be moving over there. But this seems unlikely. Because their prices are higher and their shipping is killer (and much, much slower). There's no reason an increasing percentage of people would be shopping through their site.

I might be wrong, but I think it's also like the market share percentage, because rank is in relation to other things, not the actual sold copies.

But even if they're selling less copies, I'm not surprised. The business model is vastly different that 5e's.

Again, we don't know if the PF playerbase is actually growing or if it's shrinking offline and increasing slowly on Roll20 as people look there to find games they cannot in meat space.

Yeah, agree, we don't know. Could be that, could be the former, could be the latter. Time will tell.

Even then, the problem is that the small restaurant chain in this analogy has a huge staff and needs some pretty heavy sales numbers to sustain said staff. They need their current product to keep selling well. It doesn't matter how stable their playerbase is if they're not buying new books.

But we don't know if the product still sales well, or at least well enough to sustain them. What we know is that McDonalds sells more.

I don't want Paizo to take over the world, or beat WotC. I'm not in need to make myself feel better by playing the most popular game, I'm perfectly content with the company I like the products of making those products and being okay financially. I'm okay being more niche. :) And Paizo is still by far the second biggest in the hobby, so I'm not afraid.

If/when I do run Pathfinder again, I'm not buying more books. I stopped buying physical books a couple years back, and I haven't even picked up the last couple PDFs after realising that I hadn't even really read the prior two PDFs I had purchased. And I'll probably greatly limit the books my players can use. Maybe an Adventurer's League-esque Core Rules +1.

But that's you and you're likely more in the 5e target audience, so it's fine.


This sounds elitist as eff.

Maybe. Then, so be it.

It strongly implies that fans of 5e & WotC are not "dedicated" or that 5e's target audience was new gamers. Neither is true. The 5e playtest and design of 5e were strongly influenced and aimed at current & old players and the edition has some heavy retro vibes. It's a very nostalgic edition aimed at older gamers. That it's accessible and appeals to new players is just a perk.
(It also implies that new gamers can't be dedicated. Which is probably not remotely true either.)

I disagree. New gamers aren't just the only target audience of 5e, there are others. Old gamers being nostalgic with a game that resembles more the earlier editions' feel. People, who don't like crunch, or have issues with "bloat". People who prefer lighter rulesets, or who prefer to homebrew, people with less time, etc.

However, I'm standing by my assesment, that 5e's main audience is new gamers. The whole business plan is catered toward them, the game is catered toward them, to make picking up the game as easy as possible and I'm fairly sure they are making up the biggest demographic of 5e players right now.

Also, change the word "dedicated" to "long term fans, who'd like to see more content" (mechanical or setting/fluff)" and I think we're okay.

And yeah, "dedicated" to me means, that you're interested in this thing enough, that you spend significant time with it, want to read more of it, try more things out, etc. That you want more stuff, plain and simple. WotC just doesn't have enought stuff for 5e to satisfy those, especially if you want official material. So, I think those people will, after a time, converge toward other games.

Again, I'm not saying 5e doesn't have "dedicated" fans, in the sense of dedicated meaning "long-term" for another reasons, but I do think that it is a minority, while new and casual gamers are the majority. And no, I don't thin "casual" is a demeaning word, but it's a different level of interest. I also don't think that being aimed primarily at new gamers is a bad thing. It's just thing.


They're close. It's probably a good time for them to switch to one adventure per year and have other types of product. Which, conveniently, appears to be what they're doing.

We'll see how they will line it up with their "anti-bloat" approach. If we'll see actual setting content, for example, outside of the APs, well, I'd applaud that.


The problem is that you don't make a new character every four months, which is the rate new hardcover books come out.
Each of the two APs I ran took up the better part of a year, and only had a single character change during them. During a play-through, three books came out with new options plus innumerable Player Companions. By the time my players could play a new character, the concept they had from reading one book had been replaced by one from the most recent book.

You mention wanting to play a shifter. And maybe you will. Assuming you make that new character before Planar Adventures comes out.

Collectors are a nice audience, but they're a minority. And there's only so much content even collectors will buy before they realise they have five or six books they've never used and a couple they've barely even read. I don't think Ultimate Combat has ever been used at my table. Or Occult Adventures. Let alone Mythic Adventures.
Plus... if you're a collector buying books just to collect and read and not use, then they don't actually need to be for a game system you're actually playing. They could be art books or map books and it would still count. Or other systems. When I decided my PF collection was "good enough" I moved to Shadows of Esteren. And filling in some gaps in my 2e book collection.


Advanced Class Guide is a great example. They had ten new base classes and not nearly enough time to remotely test them all. So the entire book is full of shaky mechanics. Rather than, say, pitch the classes and playtest the materials, then pick the six favourites and be able to adequately test and balance them all, they included all ten because they decided in advance that was the contents. Whether they were ready or not, or whether the fanbase really wanted them or not. It was pure content for the sake of content.
(And while you say you liked at least half of them... how many have you actually played for a significant time? Because, liking five classes is enough content for five full campaigns, or 2-4 years of play. It's literally the only PF book you needed since it was released.)

The vigilante is also a great example of content for the sake of releasing content. It exists solely because the other Ultimate XXX books had a new base class. It could have been a series of archetypes or a feat. Or a 1 to 5 level prestige class. (Which makes the most sense as being a superhero is something you train into.)

In short, your whole thought process is rather alien to me. I'm not measuring content by how much of it I actually used. Given, that's only a small portion of it. But that's not a problem, because having cool stuff to choose from (mechanically) and stuff to read and being inspired by (fluff) is a merit on itself in my eyes. Having options is a merit on itself. If I'd play only 1 class from those in ACG, that's fine.

But hey, I'm the kind of people, who like options and detailed settings and yes, even metaplot, so there's that. I never got into the mindset of not liking, for example FR, or WoD, because thre are too many stuff for it. Well, duh, that's the point.
I won't say I'm a collector, I'm not buying books just to sit on the shelves, unread. I buy what interests me, but if something interests me, I'd at least read it, even if I won't using much of it and that's okay. RPG books aren't just tools for me, but sources of inspiration and leisurely reading too.

Pathfinder is probably the most supported game system currently published. Possibly second, behind RIFTs. There are more feats, more class variants, more spells, and more magic items then there was for 3e. A couple years back and Paizo was putting out more content than TSR did at its publishing height.
The question is, what percentage of content published by Paizo do you think has actually been used? How many of the 2500 feats have actually been used? Or the 400 subclasses? Or the 40-odd PC races?
How many options have never been taken once in a single game?

I'm fairly sure everything, or elmost gotten used by someone somewhere, along the years. That's enough. Nobody will count it. They won't get more money if more people will try more of the options. It's not like Youtube, where you'll get money by more hours watched. If someone bought a book, enjoyed reading it and at the end only used one new class, or one location from it in their entire gaming career, but considered it a good read, that's enough.

It also means you'll get to have more niche options and that is appreciated.

I quite like them as well. There's some great stuff in a lot of those books.

Yeah, as I said, my favorites. I'm msotly a fluff-centered guy, truth be told. Reading crunch bores me to death, but I like to have it for character options.


Here's the thing... do they need to be regular? Making them monthly or bi-monthly just means they have to release one whether it's ready or not. What if they just released one every 2-4 years when they have a really good idea and it's done? When they need to tie something into the AP.
A hard schedule worked for the subscriptions... but that's magazine thinking being applied to books. It's needless. Again, how many of the 87 Player Companions existed because they needed to release a book that month?

No, I don't think it would have to be regular. It could work irregularly or as thematic tie-ins, as you said.
 

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Shasarak

Banned
Banned
We have no numbers at all for other sources, other than the sales ranks of Pathfinder books on Amazon. And the sales rank of all Pathfinder books has been tracking downward for the last couple of years, with accessories no longer selling consistently in 2012 and 2013 while the Core Rulebook started slipping down in 2014. (See camelcamelcamel.com)
And, yes, I am aware that Paizo sells through their own website so sales could be moving over there. But this seems unlikely. Because their prices are higher and their shipping is killer (and much, much slower). There's no reason an increasing percentage of people would be shopping through their site.

One reason for shopping direct is the discount you get on your subscription. Think of the convenience of just having the new book show up at your door without having to worry about going in to order it manually.

Collectors are a nice audience, but they're a minority. And there's only so much content even collectors will buy before they realise they have five or six books they've never used and a couple they've barely even read. I don't think Ultimate Combat has ever been used at my table. Or Occult Adventures. Let alone Mythic Adventures.
Plus... if you're a collector buying books just to collect and read and not use, then they don't actually need to be for a game system you're actually playing. They could be art books or map books and it would still count. Or other systems. When I decided my PF collection was "good enough" I moved to Shadows of Esteren. And filling in some gaps in my 2e book collection.

Anecdotally one collector is worth multiple casual gamers. At my table I am not sure if anyone else has any books with all the mooching they do from my copy.
 

One last post, since this is drifting waaaay off topic. (I just can't not reply.)

One reason for shopping direct is the discount you get on your subscription. Think of the convenience of just having the new book show up at your door without having to worry about going in to order it manually.
Subscriptions are great for the collectors, but they're not very useful for new players. Because it gets you a bunch of books you don't really want, because it's full of content you can't use (with classes and monsters you don't own for example). You want the starter books first building to the newer books. The subscription delays getting the essential books.
(Plus it's on the AP, which doesn't help players.)
Plus, the discount from the subscription is not great. It's often less than the discount from Amazon AND you still need to pay for shipping. Which is generally slow. More than once I have waited two or three weeks for product to even leave the Paizo warehouse.

And, the catch is, new players sustain the company more than existing players, since the money in RPG comes from selling copies of older books.
The first print run of new books is all about paying off the costs of writing the book. But when they continue to sell, that keeps you afloat. Sales of the Core Rulebook helps sustain the company because the development of that has long since paid for so each sale is profit.

Anecdotally one collector is worth multiple casual gamers. At my table I am not sure if anyone else has any books with all the mooching they do from my copy.
Most game tables have one or two person who buys the book (the serious gamer) and the 2-4 casual gamers who do not.

For a time. Although, we don't know how much new players PF got since then. They might recovered from that loss and even surpassed the former numbers by now. Or not. We don't know, but I won't bury them before they're dead.
I'm not saying Paizo is dead. I do think Pathfinder is currently dying. Slowly.
There is a reason they decided to split their fanbase with Starfinder

I might be wrong, but I think it's also like the market share percentage, because rank is in relation to other things, not the actual sold copies.
The chart is for overall book sales, not just in a particular subgenre (like Fantasy or Gaming).
In that instance, Pathfinder went from being #1 (above 4e) to the 30s and 40s. In large part because 5e was doing so well.

Camelcamelcamle.com is pretty much sales compared to other sales. Total book rank. A book can drop if other books are doing better, such as during September when school starts and there's a way of University book purchases increasing overall book sales.
But for a book to drop and stay dropped, it would have to mean the entire book industry is suddenly booming.

But even if they're selling less copies, I'm not surprised. The business model is vastly different that 5e's.
Yeah… they're business model is the same as 2e and 3e: lots and lots of new products and the occasional side product line.

But we don't know if the product still sales well, or at least well enough to sustain them. What we know is that McDonalds sells more.

I don't want Paizo to take over the world, or beat WotC. I'm not in need to make myself feel better by playing the most popular game, I'm perfectly content with the company I like the products of making those products and being okay financially. I'm okay being more niche. :) And Paizo is still by far the second biggest in the hobby, so I'm not afraid.
Paizo is the biggest company in terms of staffing though… Which is the issue. And while a couple people have left, the RPG team for Pathfinder is still much, much bigger than D&D's team.
Their sales seem to be slipping but they seem to be holding the course and releasing books like they're still the best selling RPG and a still new and growing RPG.
They have to respond in some way, and I'm not sure increasing their production costs via Starfinder is the way.

But that's you and you're likely more in the 5e target audience, so it's fine.
As someone who has been gaming since 2e, yeah I am the target audience.

I disagree. New gamers aren't just the only target audience of 5e, there are others. Old gamers being nostalgic with a game that resembles more the earlier editions' feel. People, who don't like crunch, or have issues with "bloat". People who prefer lighter rulesets, or who prefer to homebrew, people with less time, etc.
Kinda. New people were a nice bonus, but I don't think 5e actively went after them. (4e did and look what happened there.)
It was really a deliberate efforts to go back to the roots. And that did mean simpler, as OD&D and Basic were pretty simple and very well loved.
Hence the playtest. They did a massive playtest and heavily tooled the game based on the feedback of existing fans, trying to meet their needs. It was very much a game built on a foundation of pleasing the current fanbase and the lapsed fans.

However, I'm standing by my assesment, that 5e's main audience is new gamers. The whole business plan is catered toward them, the game is catered toward them, to make picking up the game as easy as possible and I'm fairly sure they are making up the biggest demographic of 5e players right now.
You're right that it's biggest audience, it's main audience, is new gamers. But not because the game was catered towards them, but simply because it's more accessible to them.

There are lots of factors. The simple rules do make it easier to jump in and feel less intimidated. And there's less pressure to know all the rules or do what the rules want you to do rather than what you want to do. Plus the more limited release schedule reduces the Wall of Books phenomena that can be intimidating and making choosing a book harder. And, the big one, the simpler game makes it much easier to stream, which both acts as how-to-play demo and advertisement.

5e isn't "catering" to new players anymore than Pathfinder was. Both want new people coming into gaming. That's why they released the Beginner Box.

Also, change the word "dedicated" to "long term fans, who'd like to see more content" (mechanical or setting/fluff)" and I think we're okay.

And yeah, "dedicated" to me means, that you're interested in this thing enough, that you spend significant time with it, want to read more of it, try more things out, etc. That you want more stuff, plain and simple. WotC just doesn't have enought stuff for 5e to satisfy those, especially if you want official material. So, I think those people will, after a time, converge toward other games.
Right. The catch is, those content oriented fans will always be the minority of most gaming groups. Few GMs are lucky* enough to have an entire table of players will all the books who spend their free time building characters and planning their build. Most are going to be casual friends who want to hang with some mates and play a game. Or like the rules but rely on a friend's book or have to be pushed to level their characters.

*I say "lucky" but having played in more than one PFS table full of optimizers, that's probably closer to a living hell. Balance just gets thrown out the window at that point.

Again, I'm not saying 5e doesn't have "dedicated" fans, in the sense of dedicated meaning "long-term" for another reasons, but I do think that it is a minority, while new and casual gamers are the majority. And no, I don't thin "casual" is a demeaning word, but it's a different level of interest. I also don't think that being aimed primarily at new gamers is a bad thing. It's just thing.
First, your post again assumes that new players are somehow not "dedicated" or focused on the mechanics with a desire for content. I've seen lots of new players become obsessed with the game, rapidly buying everything they could get their hands on.
(For some reason, I also get the impression you're equating "new players" with "young players" making you sound a little dismissive. "Oh those kids today. With their Twitch and their 5e.")

Pathfinder does cater to the "builders" in a way that 5e does not. Which is a feature/bug. It is the big complaint of 5e at my table for the two people who do like thinking of builds and doing the lonely fun of character building.

But, of course, that's affecting the "fun" away from the table. And I think the focus of the game should be fun AT the table.
Plus, the more the game is designed to the "builders" the harder it is for casual fans and players. Who are always going to be the quiet majority of players, if not purchasers.

But the thing to remember is that while a purchaser may be "dedicated" or "casual" or a fan of a particular system, most gaming groups are going to be a mixture. Most gaming groups are going to be comprised of both "dedicated" players and "casual" players, with the majority not being tied to a single game system.
Many GMs are going to opt to not overwhelming the casuals, satisfying them with a simpler system rather than satisfy the crunch enthusiasts. Or, in my case, go with 5e because it's easier for me to manage as a DM since I need to track far fewer player abilities, and I control the rules rather than the rules controlling me, and balancing encounters is generally much easier.

In short, your whole thought process is rather alien to me. I'm not measuring content by how much of it I actually used. Given, that's only a small portion of it. But that's not a problem, because having cool stuff to choose from (mechanically) and stuff to read and being inspired by (fluff) is a merit on itself in my eyes. Having options is a merit on itself. If I'd play only 1 class from those in ACG, that's fine.

I am a collector, but collections are finite. There's a slippery slope from "collector" to "hoarder". I decided I already had more than enough content, and additional content was in no way improving my game. And, in fact, after the ACG the additional content was actually being detrimental to my game.
I have lots of books I bought just to decorate my shelves. There's no shortage of really pretty gaming books. I didn't need more Pathfinder. Especially when it was coming out faster than I could read...

But hey, I'm the kind of people, who like options and detailed settings and yes, even metaplot, so there's that. I never got into the mindset of not liking, for example FR, or WoD, because thre are too many stuff for it. Well, duh, that's the point.
I won't say I'm a collector, I'm not buying books just to sit on the shelves, unread. I buy what interests me, but if something interests me, I'd at least read it, even if I won't using much of it and that's okay. RPG books aren't just tools for me, but sources of inspiration and leisurely reading too.
RPG books are sources of inspiration for me. But, something that is 75% crunch is far less inspiring than a campaign setting book or book of lore. (Like Book of the Damned which devotes a full quarter of its pages to PC/NPC crunch… plus monsters.)

As I said, I moved to filling in some of the gaps in my 2e and 3e collection. Getting those old gems I skipped. And finding new games to read through, like Star Trek Adventures and Genysis and Shadows of Esteren. Looking at how another game system plays with the narrative gives me much more inspiration.

I'm fairly sure everything, or elmost gotten used by someone somewhere, along the years. That's enough. Nobody will count it. They won't get more money if more people will try more of the options. It's not like Youtube, where you'll get money by more hours watched. If someone bought a book, enjoyed reading it and at the end only used one new class, or one location from it in their entire gaming career, but considered it a good read, that's enough.

It also means you'll get to have more niche options and that is appreciated.
The content in the Core Rulebook and Advanced Player's Guide. Sure. The content in Ultimate Intrigue or Wilderness Adventures, where each new feat is competing with the best hundred feats from the rest of the game... I'm less sure. Each subsequent book is going to be less used. And more content that exists for those collectors and not to actually see play.
And what's the point of creating a game that no one plays?
 

Arilyn

Hero
All this advice for Paizo. How did they manage without us:)
Seriously, Paizo has proven that they know what they are doing as a business. Since their staff is not getting downsized and their schedule hasn't changed much, they must be currently doing fine. Paizo has altered course in the past, willing to lay off staff, change their business model etc. They seem to be holding steady, however, so probably no major worries. Is it possible that they're in desperate financial trouble or sliding toward it? Well yes, but there's no sign of it, and I'd be very surprised if it's currently true. The PF forums are humming along, Starfinder is doing well. Books are being published and presumably selling, or they wouldn't keep coming out.

F20 games just hang in, don't they? 3.5, and I'm including PF under that umbrella, has been selling steadily for how many years now? Official DnD is back on top, the OSR movement continues to tick along, and 13th Age is selling extremely well for Pelgrane.
 

Shasarak

Banned
Banned
I'm not saying Paizo is dead. I do think Pathfinder is currently dying. Slowly.

So even though they are increzsing the number of players (and number of games being run) they are actually dieing?

How does that work exactly?

There is a reason they decided to split their fanbase with Starfinder

So they manage to grow Pathfinder numbers at the same time as introducing a new game but now their fanbase is split?

Honestly I think this is just a huge case of cognitive dissonance.

Ah well, off to buy some Pact Worlds before Paizo closes.
 

Igwilly

First Post
I’ll be honest: I’ve never seen a beginning player actually feeling intimidated by the “wall of books” thing. What I see all the time are old players ranting about splatbooks endlessly because… I don’t know, they just don’t want to feel “forced” to use addition content when a player ask, or something like that.
There’s an old saying: 80% of your profit comes from 10% of your clients. Or something like that.
If additional content was not popular, then licenses like the OGL and such would be necessary to exist. There are people who want additional content. These people are willing to spend money on so. Whenever this is worth pursuing by companies – running on numbers and such – I think that’s on them to decide, but players wanting to not have content…
I’m not talking about anyone specific, it’s just a behavior I see a lot on internet forums and the like. It kind of sounds like “I don’t want other people to have content” much of the time, but I’m not judging.
 

Morrus

Well, that was fun
Staff member
I’ll be honest: I’ve never seen a beginning player actually feeling intimidated by the “wall of books” thing.

Yeah, it’s a weird myth. No human being has ever felt they can’t run a game with just the core rules.
 
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So even though they are increzsing the number of players (and number of games being run) they are actually dieing?

How does that work exactly?
Funny thing, 3e also increased it's number of games between Q3 and Q4 of last years.
Does that mean 3rd Edition D&D is still a healthy living game with a growing playerbase?

I’ll be honest: I’ve never seen a beginning player actually feeling intimidated by the “wall of books” thing. What I see all the time are old players ranting about splatbooks endlessly because… I don’t know, they just don’t want to feel “forced” to use addition content when a player ask, or something like that.
It ties into the Jam Study:
https://faculty.washington.edu/jdb/345/345 Articles/Iyengar & Lepper (2000).pdf
https://hbr.org/2006/06/more-isnt-always-better
https://digitalintelligencetoday.co...s-back-when-less-choice-does-mean-more-sales/
http://www.nytimes.com/2010/02/27/your-money/27shortcuts.html

The results were pretty clear, when given lots of choices, people took longer to make a choice and felt less satisfied with the choice they had made.

Which apples very much to RPGs, when you can buy one book out of dozens of choices. It's harder to know which one is the "right" one for you and easy to question that choice after.
But it also applies when picking one class out of several, one archetype out of a many, and one feat out of a multitude.

To say nothing of the intimidation factor of seeing that many books and thinking you might nee to know it all. Paizo has commented many times that the size of the Core Rulebook has been noted as daunting and intimidating, and has scared people off in the past.

There’s an old saying: 80% of your profit comes from 10% of your clients. Or something like that.
It's called the Pareto Principle: https://en.wikipedia.org/wiki/Pareto_principle

And it's very true in gaming, as one person per table tends to be the "book buyer" and the rest just use their books. Which is often 80/20 because you have the book buyer and the four book users.
You seem to be pushing it to an extreme, implying that 20% of that 20% are collectors who provide the majority (or even 80% of 80%) of the profit...

If additional content was not popular, then licenses like the OGL and such would be necessary to exist. There are people who want additional content. These people are willing to spend money on so. Whenever this is worth pursuing by companies – running on numbers and such – I think that’s on them to decide, but players wanting to not have content…
I’m not talking about anyone specific, it’s just a behavior I see a lot on internet forums and the like. It kind of sounds like “I don’t want other people to have content” much of the time, but I’m not judging.
I've seen this conversation so often I've written a lengthy blog on the subject.

We've seen waves of content released for 2e, 3e, 3.5e, 4e, and a number of other games. It has never worked out well. Nobody fondly looks back at the d20 glut and says "those were the days".
Giving the fans what they want is a good thing, but it shouldn't come at the expense of the game line.
This isn't just my opinion. This WAS the opinion of Paizo as well. Funny thing, when they started, the three-hardcovers-a-year release schedule was their attempt at being slower than WotC and not doing the book-a-month of WotC. They talked at length about keeping the number of new classes restrained and all that.
But even the slower pace of Pathfinder's release schedule just slowed down hitting bloat. (And the size of the books and their percentage of new crunch didn't help.)

There's also a quality factor. How much of the stuff released by Paizo is actually thoroughly playtested? Pretty much zero. They just don't have the time. (And even back when they did public playtests, the window was too small to *really* test the actual mechanics in more than a single session.) It's theory crafting all the way.

A fast release schedule is basically the equivalent of a buffet. It's literally quantity over quality. I don't think I can be faulted for suggesting that the #2 RPG company (briefly #1) should be more concerned with releasing fewer high quality products than releasing more average quality products.
 

Igwilly

First Post
It ties into the Jam Study:
https://faculty.washington.edu/jdb/345/345 Articles/Iyengar & Lepper (2000).pdf
https://hbr.org/2006/06/more-isnt-always-better
https://digitalintelligencetoday.co...s-back-when-less-choice-does-mean-more-sales/
http://www.nytimes.com/2010/02/27/your-money/27shortcuts.html

The results were pretty clear, when given lots of choices, people took longer to make a choice and felt less satisfied with the choice they had made.

Which apples very much to RPGs, when you can buy one book out of dozens of choices. It's harder to know which one is the "right" one for you and easy to question that choice after.
But it also applies when picking one class out of several, one archetype out of a many, and one feat out of a multitude.

To say nothing of the intimidation factor of seeing that many books and thinking you might nee to know it all. Paizo has commented many times that the size of the Core Rulebook has been noted as daunting and intimidating, and has scared people off in the past.

I’ll take a look at that, but it seems very weird. I haven’t seen this work in real-life at all: most new players who don’t want to get into splatbooks just say “I’ll stick with the basics” when I offer the books for them. And, honestly, I’m not sure I can trust the phrase “there’s a study that says…” by itself anymore, but that’s a whole other subject. Yes, I’ll take a time to view those studies, always a wise thing to do.
It's called the Pareto Principle: https://en.wikipedia.org/wiki/Pareto_principle

And it's very true in gaming, as one person per table tends to be the "book buyer" and the rest just use their books. Which is often 80/20 because you have the book buyer and the four book users.
You seem to be pushing it to an extreme, implying that 20% of that 20% are collectors who provide the majority (or even 80% of 80%) of the profit...
For what I’ve seem, the book buyer usually buys a lot of books when s/he can (money problems sometimes get into that).

I've seen this conversation so often I've written a lengthy blog on the subject.

We've seen waves of content released for 2e, 3e, 3.5e, 4e, and a number of other games. It has never worked out well. Nobody fondly looks back at the d20 glut and says "those were the days".
Giving the fans what they want is a good thing, but it shouldn't come at the expense of the game line.
This isn't just my opinion. This WAS the opinion of Paizo as well. Funny thing, when they started, the three-hardcovers-a-year release schedule was their attempt at being slower than WotC and not doing the book-a-month of WotC. They talked at length about keeping the number of new classes restrained and all that.
But even the slower pace of Pathfinder's release schedule just slowed down hitting bloat. (And the size of the books and their percentage of new crunch didn't help.)

There's also a quality factor. How much of the stuff released by Paizo is actually thoroughly playtested? Pretty much zero. They just don't have the time. (And even back when they did public playtests, the window was too small to *really* test the actual mechanics in more than a single session.) It's theory crafting all the way.

A fast release schedule is basically the equivalent of a buffet. It's literally quantity over quality. I don't think I can be faulted for suggesting that the #2 RPG company (briefly #1) should be more concerned with releasing fewer high quality products than releasing more average quality products.

Okay, first:
The wealth of content present in 2e is one of the main reasons why I chose that edition instead of 1e. Its fans actually told about this amount of content in a positive light. 3.X was just broken from the start, and splatbooks follow on that, that’s why it’s not “the golden age”. As of 4e… Most well versed DMs aren’t afraid of allowing them: the core is strongly balanced, and splatbooks tend to follow that, so people felt safe – at list until mid-2010 or so.

The thing is, and I’ve always had problems explaining that, I’m not against a slower release schedule by itself, if it means more playtesting and better quality of additional material. I’m patient, and I have means of remaking my entire gaming world without changing characters, so that’s fine.
However, what I’ve seen is that, such people are not asking for slower release pace; they are asking for that extra content to be eliminated entirely. I’m not ok with, I want extra content, even if slower, but I want new classes, new races, new options for combat, magic, and so on. To say to me “the core is the only thing you’ll get” is a big letdown for me.
Yes, I understand about third-party publishing, but that’s not a good answer by itself. DMs and players are much more reserved about content not made by WotC. “Official” content at least makes people more secure about reading it and so forth. However, I cannot imagine anyone around here to have that same level of receptiveness with “unofficial” content, if the DMs ever consider the suggestion.
 

I’ll take a look at that, but it seems very weird. I haven’t seen this work in real-life at all: most new players who don’t want to get into splatbooks just say “I’ll stick with the basics” when I offer the books for them. And, honestly, I’m not sure I can trust the phrase “there’s a study that says…” by itself anymore, but that’s a whole other subject. Yes, I’ll take a time to view those studies, always a wise thing to do.
I this case it's a study conducted by Columbia University and repeated numerous times. So it's not just randos throwing together a paper.

The wealth of content present in 2e is one of the main reasons why I chose that edition instead of 1e. Its fans actually told about this amount of content in a positive light. 3.X was just broken from the start, and splatbooks follow on that, that’s why it’s not “the golden age”. As of 4e… Most well versed DMs aren’t afraid of allowing them: the core is strongly balanced, and splatbooks tend to follow that, so people felt safe – at list until mid-2010 or so.
You do need a viable amount of content to be sure. A reasonable amount of content beyond the core can make a game. (As I say thing, I'm gagging for the next two books for Star Trek Adventures, because that game does feel content lite.)

2e is actually an interesting example as it's bloat was mostly confined to settings, and easy to ignore of you just focused on the generic RPG books. Until the black border era in the late '90s, there was only a couple expansion products plus the optional softcovcers. There was decent delineation between what was "core" and what as "optional".
But the catch was they just kept churning out those softcovers and campaign settings...

The thing is, and I’ve always had problems explaining that, I’m not against a slower release schedule by itself, if it means more playtesting and better quality of additional material. I’m patient, and I have means of remaking my entire gaming world without changing characters, so that’s fine.
Which is where I tend to sit as well. I like content and love new RPG books, but I'm happier to pick-up two or three different lines and have a modest release scheduled rather than focusing on a single RPG line with a robust schedule where it's impossible to use the content as fast as it's released.

The catch is, most RPGs hit a point when they're "done". When they've covered all the must-have options and everything else is largely superflous or super niche. I'd argue Pathfinder hit that in 2012, which is fairly quickly for a non-licensed RPG. With the first three Bestiaries, Advanced Player's Guide, NPC Codex, Ultimate Magic, Ultimate Combat, Advanced Race Guide, and Ultimate Equipment the game was pretty much complete.
(Sure, there was some neat stuff after like Occult Adventures, but then we're getting into the niche stuff.)
But had they instead spaced that content out with a 1.5 books each year rather than 3 a year, the game would have been going strong well into 2014. And, if said books had been a little more content light, with more story and flavour, the content they had released would have been tighter and more well developed and there would have been more desirable content left for the next couple years.

However, what I’ve seen is that, such people are not asking for slower release pace; they are asking for that extra content to be eliminated entirely. I’m not ok with, I want extra content, even if slower, but I want new classes, new races, new options for combat, magic, and so on. To say to me “the core is the only thing you’ll get” is a big letdown for me.
This feels like a false dilemma. I don't think I've ever seen anyone seriously ask for splatbooks to be eliminated altogether. And some new content is required to justify having staff and maintaining the product line.
But I don't think we need new class content every four months. Or even once a year. Since people don't make and use the content that fast.

Honestly, I think Starfinder is currently going at a reasonable pace. Soon to be monthly adventures, of varying lengths, with new monsters and lore and PC options in the back. And a hardcover maybe once a year expanding the setting. And in 2-3 years they could do a compilation expanding and updating the material from the APs with some additional content. That feels like a solid release schedule that's sustainable.

Yes, I understand about third-party publishing, but that’s not a good answer by itself. DMs and players are much more reserved about content not made by WotC. “Official” content at least makes people more secure about reading it and so forth. However, I cannot imagine anyone around here to have that same level of receptiveness with “unofficial” content, if the DMs ever consider the suggestion.
This is really a message board perspective.
People were really down on 3rd Party content following the 3e glut. And that attitude remains with Pathfinder to some extent. And yet 3PP continues to be released and sell decently well, even for PF.
Because there's nothing magically about WotC or Paizo that makes their content somehow intrinsically better. A well down 3PP can be just as good as an official release.

5e has show that 3PP are great for supplementing a slow release schedule, as it's perfect for that niche content. (As has Starfinder for that matter.) We don't need endless released on super specific archetypes and subclasses, when a focused 3PP can do that just as well (if not better since they don't have to compromise the focus and can instead double down on the theme).
There's a lot of love for 3rd Party stuff for 5e, showing that the new generation isn't as jaded over 3PP, and that when you release high quality content it will sell.

Plus, homebrewing seems to be super common among new players. There's just something about falling in love with a game that drives people to make their own content. And too much official content really hinders that creativity, because there's less gaps to be filled and enough choices already...
 

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