RangerWickett
Legend
I think it'd be easy to just design a set of 'Simple Antagonist' statblocks. Pick a CR, determine whether it's a Brute, a Controller, a Leader, a Lurker, a Skirmisher, or a Soldier, and that gives you its AC, saves, CMB, CMD, attack bonus, save DCs, average damage, and hp.
Then have a chapter with, say, 2 pages of special powers or tricks for each of those roles.
Now, you might run into some corner case issues, like if a PC does ability damage to the enemy (but, c'mon, you can handle that change on the fly, right?), or if they somehow use a rust monster to destroy armor and want to know exactly how much that lowers the foe's AC. But for most cases, it would work.
The trick is ensuring that the mechanics feel grounded in the reality of the world. This was a hurdle 4e stumbled with, where monsters would have some mechanically novel attack but there wasn't flavor text explaining what was causing it. "Why does the demon cause you to slide 5 squares and take ongoing poison damage from an attack called 'Tail'?"
When we started writing ZEITGEIST for 4th edition, morrus had the clever idea of including flavor text with each attack. I liked it so much that I found ways to include that text in the Pathfinder conversion.
Then have a chapter with, say, 2 pages of special powers or tricks for each of those roles.
Now, you might run into some corner case issues, like if a PC does ability damage to the enemy (but, c'mon, you can handle that change on the fly, right?), or if they somehow use a rust monster to destroy armor and want to know exactly how much that lowers the foe's AC. But for most cases, it would work.
The trick is ensuring that the mechanics feel grounded in the reality of the world. This was a hurdle 4e stumbled with, where monsters would have some mechanically novel attack but there wasn't flavor text explaining what was causing it. "Why does the demon cause you to slide 5 squares and take ongoing poison damage from an attack called 'Tail'?"
When we started writing ZEITGEIST for 4th edition, morrus had the clever idea of including flavor text with each attack. I liked it so much that I found ways to include that text in the Pathfinder conversion.