Zardnaar
Legend
You are good at pushing peoples' buttons.![]()
IDK what you are talking about

You are good at pushing peoples' buttons.![]()
My players take feats first.
Well again, you'd have to build for that capacity, you'd also have to run an epic level game (which few people do) and you'd have to have the desire to do that.
So again my point is that your comment is largely theorycrafting, which if I understand your OP correctly (I don't think I do) you seem to be talking about that sort of thing as the "disconnect" between what happens in actual play and what people speculate could happen.
My players take feats first.
Basically the hivemind tends to lean heavily towards the one true way and forum posters are usually veterans of an edition or 2 (or 5 or 6 in some cases) and if you are under the age of 30 you probably never played TSR era D&D so feats are part of that one true way mentality. According to the hivemind 3.5 was a broken mess and everyone was using wands of cure light wounds and had access to all these combos and the knowledge to use them. Our group could do that most groups I saw never made it to the high levels, did not have the 1st 4 completre books let alkone the Complete Gnome Cobblers books and as late as 2014 I saw Pathfinder players playing Pathfinder more like a complicated 2E rather than the hiveminds assumption of how 3.5 should be played online.
When 5E came out we pushed the hell out of the system just because we could, most of the killer combos were known about before 2014 finished. Our group of uber powerful PCs?
4d6 drop the lowest
LG Paladin of Apollo (Oath of Devotion, Thyatian think Roman)
Wood Elf Arcane Cleric of Isis
Halfling Thief (20 dex level 4 Weapon Specialisation feat)
Human Hexblade
The only thing missing is a Dwarf, in this game the players definitely choose a back to basics group almost. Shortsword using fighter, AD&D type Paladin, classic thief and of course Mr Snowflake had to pick a hexblade (there is always 1). Not the most combat heavy party, the 5E encounter guidelines were also useful for once. I'm sure we are playing wrong according to the hivemind but eh. Now where did I put my random harlot table.......
Hex blade is a recent thing and the weapon specialization feat is 3rd party.You make some good points, yet I remember as early as late 3.x and certainly by 4e designers and other industry people were not publicly visible in the 'Hivemind' space and were making statements about how they needed to be careful not to let the "few" "skew" the results. Maybe it took a while to really set in. More likely it also took a while to properly collect, analyze and interpret their data such that they could connect with average joe six-pack player (if there is indeed such a thing).
Also, by the logic presented above, the 'Hivemind' should have embraced 4e, as it was supposedly built in response to its issues. Yet the reception by the 'Hivemind' was decidedly...mixed, to say the least.
I'm slightly confused, how were you playing a Hexblade in 5e circa 2014? Do you mean a Warlock that choose the Pack of the Blade Pact Boon? And if so, out of the book blade'lock is hardly considered uber (decent when you take your first level as fighter), I don't remember it being considered so even in 2014. Cool flavor, yes; but hardly uber. Also, what Weapon Specialization feat? I'm missing something here.
Or is the 'we' above referring to the 'Hivemind', not your group, and the uber above being sarcastic tongue in cheek? If so I still don't get the hexblade and weapon specialization feat.
Darn right I do! I PLAY D&D WRONG!
I mixed d6 which have numbers and pips.
I roll damage with my off hand but d20s with my prime hand.
I dm facing south but play always facing east.
Not all my dice are color coordinated.
I mix REAL lead, pewter, plastic minis which are unpainted, slop and go, and totally painted. I even use cardboard counters as well. Once I use a piece of glass for a hobbit.
Nod. It was the 'hivemind' - at least, the one centered around 3.5 system-mastery-reverence - that rejected 4e so violently. It may be a dumb way of putting it, 'hivemind,' but there /is/ a lot of groupthink in D&D communities and in the established fanbase. It's /the/ RPG that people are most likely to start with, the only one with mainstream name recognition, so it gatekeeps the hobby to an extent. Most people come to the hobby through D&D - if they weren't down with D&D, they're not part of the hobby.Also, by the logic presented above, the 'Hivemind' should have embraced 4e, as it was supposedly built in response to its issues. Yet the reception by the 'Hivemind' was decidedly...mixed, to say the least.
Oh, there is, I suppose. There are casual players - and new players, of course, always trickling in (and usually right back out again). They, indeed, do not care about the bizarre controversies over 3.x brokedness, 4e not-D&D-ness, or 5e gloriously evoking the classic game. They try the game, they're taken enough to play some more, but don't become trapped in the eternal ice of the innermost circle.average joe six-pack player (if there is indeed such a thing).