Mike Mearls Happy Fun Hour: The Warlord

Funny how even in this thread, labelled as "productive" nothing has been actually created and the warlord is no closer to being built. No warlord is emerging from this thread and this discussion isn't going to be read by Mike Mearls and thus is in no way going to contribute to the subclass' design.
An actually productive thread in terms of the warlord would be something like this, which has seen less action in a week than this thread has seen in a day.

Ironic that warlord fans, like the warlord class, really seem to be all about shouting in a battle while not actually taking part. :P

This thread is helping my homebrew;)
 

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Funny how even in this thread, labelled as "productive" nothing has been actually created and the warlord is no closer to being built. No warlord is emerging from this thread and this discussion isn't going to be read by Mike Mearls and thus is in no way going to contribute to the subclass' design.
An actually productive thread in terms of the warlord would be something like this, which has seen less action in a week than this thread has seen in a day.

Ironic that warlord fans, like the warlord class, really seem to be all about shouting in a battle while not actually taking part. :P

I’m confident that ‘Warlord fans’ won’t be happy with any Warlord produced by anyone.
 

I’m confident that ‘Warlord fans’ won’t be happy with any Warlord produced by anyone.
I've already played a 3rd party Warlord in a game, and I have two other versions in my folder of suggested 3rd party material for my next turn at DMing.

I guarantee that any official version of a Warlord won't make everyone happy, but that's pretty much an impossible bar to clear.
 

Funny how even in this thread, labelled as "productive" nothing has been actually created and the warlord is no closer to being built. No warlord is emerging from this thread and this discussion isn't going to be read by Mike Mearls and thus is in no way going to contribute to the subclass' design.
An actually productive thread in terms of the warlord would be something like this, which has seen less action in a week than this thread has seen in a day.

Ironic that warlord fans, like the warlord class, really seem to be all about shouting in a battle while not actually taking part. :P
Amazing, warlord fans like shouting orders and having others do the work for them.

The funny thing is, I actually wouldn't mind a warlord class. I think there is a place for it. What I don't want is the 4e warlord, returned from the grave in some grim mockery of life attempting to right some perceived slight against 4e players for the early end of that edition. I want a 5e warlord, built around 5e conventions, doing the core things a warlord should do if not exactly how he did it previously. There are plenty of ways to get a Commander/leader class without being married to the 4e marital leader paradigm.

Apparently though, not wanting a nonmagical cleric is a betrayal of the warlord. I guess if the choice is that or nothing, I'll take nothing. I will sleep just as well without a warlord class.
 

I’m confident that ‘Warlord fans’ won’t be happy with any Warlord produced by anyone.

We've already been happy with one.

We'll just not be happy with unofficial or non-viable.

Assuming you guys want the warlord to be effective in the support role you can't be dealing rogue or warrior level damage at will.
That's not what action granting is, in the context of 5e. Meals went into it, himself, in the first podcast 5e just doesn't strive for the degree of balance 4e did, 4e fretted over matching at-will granting to at-will-only attacks. If the Warlord let's a wizard cast meteor swarm, all that extra boom is on the wizard's side of the balance balance sheet, it's just a reward for 'smart play' etc...

If warlord (or tactician) was the base class. The paladin would work well as one of its spellcasting subclasses.

A similar concept - Crusader, perhaps - but it'd have less room for casting & granted powers...
Unless it could swap in faith-based gambit, I suppose...
 
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Except some attacks are worth more than others.

That's a core component of the idea - that the Warlord transfers their own offense to others for situational gain. Its why I think transferring an attack is OK, but transferring an attack + some other benefit (advantage, bonus, etc) is not.

Zard said:
I think my attack granting warlord can grant attacks perhaps 50 percent of the time give or take 10% if you focused on it.
Assuming you guys want the warlord to be effective in the support role you can't be dealing rogue or warrior level damage at will.

I'm not expecting at will - I think a good fit would be to tie usage to something mechanically similar to a monk's Ki points (tactics points?), and when those points run out you're back to the baseline features. Letting a high level warlord transfer an attack from its Attack action to an archer with SharpShooter all battle wouldn't fit, but doing it a few times (and sending points to do so) would be fine.

Ideally, the warlord is a force multiplier, I think.
 

Amazing, warlord fans like shouting orders and having others do the work for them.

The funny thing is, I actually wouldn't mind a warlord class. I think there is a place for it. What I don't want is the 4e warlord, returned from the grave in some grim mockery of life attempting to right some perceived slight against 4e players for the early end of that edition. I want a 5e warlord, built around 5e conventions, doing the core things a warlord should do if not exactly how he did it previously. There are plenty of ways to get a Commander/leader class without being married to the 4e marital leader paradigm.

Apparently though, not wanting a nonmagical cleric is a betrayal of the warlord. I guess if the choice is that or nothing, I'll take nothing. I will sleep just as well without a warlord class.
That's my thoughts as well.
I don't think the warlord is a Core/ PHB class… but I was also on "Team Mage" and the idea of combining the wizard/ sorcerer/ warlock. I like the fewest number of classes.
But I'd happily get behind the warlord as a 3rd Party book with a warlord class. And have considered homebrewing one myself.

But, again, my problems are less with the class and more with the idea it:
a) … has to replace the cleric. Building the sorcerer to "replace the wizard" would be terrible design. It's not any better here.
b) … has to restore hit points. That's such a stretch for the core focus of the concept and is more iconic of its former role (which 5e classes do not assume).
c) … has to focus on charisma. Morale and inspiration is the focus on the bard. But no one does strategy and tactics.
d) … has to be designed like the 4e version. The 4e warlock, barbarian, and sorcerer didn't replicate their 3e counterparts. Unless a class is perfect, there's room to rebuild, redesign, and reinterpret.
 

I’m confident that ‘Warlord fans’ won’t be happy with any Warlord produced by anyone.
Which is why you need a flexible base class and a bunch of sub-classes. Then each person can take the variant that fits their idea.

Same is true for the ranger. Which has just as many ideas, if not more.
 

Funny how even in this thread, labelled as "productive" nothing has been actually created and the warlord is no closer to being built. No warlord is emerging from this thread and this discussion isn't going to be read by Mike Mearls and thus is in no way going to contribute to the subclass' design.
An actually productive thread in terms of the warlord would be something like this, which has seen less action in a week than this thread has seen in a day.

Ironic that warlord fans, like the warlord class, really seem to be all about shouting in a battle while not actually taking part. :P


That is a... rather skewed and incorrect perception.
Not only have at least 4 pretty decent stabs at the class been made since 5E began that you can find on DM's guild, but if you had bothered to look at the board in general, since this discussion started at least 3 people have tried making a Warlord class.

Of course there is going to be division on exactly how to go about it. Had the Druid or Ranger not been in the base handbook, there would be a dozen different ideas on how to go about it, and very few would match what was even in the PHB.

In fact, I would be surprised if very many Druid or Ranger players are at all happy with what was presented in the PHB. Certainly people are not happy with the Ranger and a dozen people have attempted to remake it in a dozen ways.

Similarly-- there is little consensus on how exactly a Psion class should be built-- and whether some of the psionic classes presented in previous editions should be subclasses of that class or should be subclasses of other classes that get abilities from the main Psion class.

Just because there are dozens of options to choose from and none wins the award for the overall consensus of the perfect version doesn't mean there is nothing productive. After all, one can notice that overwhelmingly there are certain trends one can see among all the various options there are certain trends, certain aims even if the exact ways of going about them are a bit different.


Aims, by the way, that Mearls stubbornly refuses to acknowledge. And there is no wonder. The trend is obvious that the guy is not incompetent, but rather outright malicious. He was a terrible choice as a head designer, especially in an edition being this tightly regulated and controlled. Because he has a specific vision about how D&D should be and is openly hostile towards anyone else playing or enjoying the game in any way but his way.

He thinks all heroes should be small and agile, so he only made the races that are well-balanced and have good universal access to all classes. He even went as far as to take the traditional strength class, the Fighter, and warp it so that the Strength version is massively inferior to making it a Dexterity class, similarly he absolutely removed even the possibility of playing a Monk as a Strength character and has added a total of 0 functional subclasses that take advantage of strength.

Of course, in his version Orcs absolutely cannot ever be heroes. Certainly they are not allowed any variety. So the Half-Orc is the only race in the whole PHB that is entirely non-functional unless you play it as a very narrow specific stereotype and don't stray one iota from the singular functional build. And when he felt pressured to make a full Orc race, he made it entirely useless. It is even worse for the Hobgoblin-- if you play that as anything but a Warlock or a Wizard, he intentionally made it so you are functionally an entire level behind the rest of the party. And even worse when it came to those who might want to play Gnoll, which was made a decent playable race in the last two editions, and outright refused to even entertain the idea of making a PC version of them at all.

This is why the Warlord was the singular class left out of the 5E PHB. Simply because HE didn't like it, because HE had control wrapping his head around it, because HE didn't want anyone to get to play the concept. And this is why he is absolutely opposed to doing it correctly at all-- insisting on shoving it into that tiny 1/3rd sliver a subclass of Fighter would even allow when its damn obvious to anyone who isn't a complete idiot that you can never properly compete with the Cleric or Bard in terms of support class while making 2/3rds of the class vanilla thug. In fact, there have already been two attempts to do this-- the Battlemaster and the Purple Dragon Knight-- neither of which worked. If it could have been done, it already would have been done.

It all comes down to him being a damn autocratic control-freak who wants to make damn certain that anyone who doesn't play in his exact way using only his favorite races and classes, you are massively penalized to the point of ensuring your character won't survive long or will contribute so little to the party that you would be pressured into playing one of his chosen options that he wants people to play and thus made the mechanically superior options.


This wouldn't be such a problem if D&D wasn't being so iron-fistedly controlled by one guy with a singular vision and outright hostility towards all other visions. D&D was at its best when there were dozens of worlds and nothing was guaranteed to be universal between them.

But at least he is honest by saying that he isn't even remotely trying to balance things. It is just unfortunate that he chooses to imbalance things towards his own personal preferences rather than imbalance sneaking in by mistake or accident.
 

Funny how even in this thread, labelled as "productive" nothing has been actually created and the warlord is no closer to being built. No warlord is emerging from this thread and this discussion isn't going to be read by Mike Mearls and thus is in no way going to contribute to the subclass' design.

Ironic that warlord fans, like the warlord class, really seem to be all about shouting in a battle while not actually taking part. :P
Amazing, warlord fans like shouting orders and having others do the work for them.
I have been mostly keeping out of this Warlord thread for fear of the usual inflammatory posting that goes on in these threads, but I'm not sure how comments like these help matters any or engenders any good will, to be honest, as they mostly serve to badmouth any self-professed "warlord fan" and throw salt into wounds. :erm:

I would have personally liked to participate more, particularly as Mearls has mused about a possible Warlord design, even if it is within the 5e Fighter chassis. It is difficult, however, to discuss Mearls's warlord design when I have to hunt for a needle in a haystack of posts from the usual people on both sides of the fence simply retreading the old Warlord debate.

I’m confident that ‘Warlord fans’ won’t be happy with any Warlord produced by anyone.
I think there have been a number of steps in the right direction, including [MENTION=6716779]Zardnaar[/MENTION]'s, and part of the reason for that, IMHO, is that these discussions have mostly mellowed and the "want list" and appeals of a warlord have been elucidated through these repeated discussions. In general, there is greater communication about the sort of shape a warlord could take. And there is more maneuvering and compromises from various sides about what the shape of a 5e Warlord could look like. It's not gonna be perfect, and no one will be entirely satisified, but that only comes natural when designing by committee.

But, again, my problems are less with the class and more with the idea it:
a) … has to replace the cleric. Building the sorcerer to "replace the wizard" would be terrible design. It's not any better here.
b) … has to restore hit points. That's such a stretch for the core focus of the concept and is more iconic of its former role (which 5e classes do not assume).
c) … has to focus on charisma. Morale and inspiration is the focus on the bard. But no one does strategy and tactics.
d) … has to be designed like the 4e version. The 4e warlock, barbarian, and sorcerer didn't replicate their 3e counterparts. Unless a class is perfect, there's room to rebuild, redesign, and reinterpret.
I would like to address these points later, but I need to leave for home now. I suspect that we will be in agreement on a number of these issues though not all.
 
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