Hey all,
I'm looking for any recommendations of good articles about compelling dungeon design (even if it's really written for video games). I'm really not looking for walls of text though; good visualisations, flow charts, etc. go a long way to aid understanding (and honestly, just save me a lot of time). Alternatively, if anyone has a great one line tip that must be shared, well it must be shared
My searches have actually led me to an old thread here from 3 other sites - but alas, the images have all expired on PhotoBucket. xD It's a shame because it looks like a great thread, but the OP hasn't been on the site for a number of years as far as I can tell. Ah well.
If not, metroidvania design it is! (though perhaps with a few more split branches...)
Thanks a lot,
Kagayaku
I'm looking for any recommendations of good articles about compelling dungeon design (even if it's really written for video games). I'm really not looking for walls of text though; good visualisations, flow charts, etc. go a long way to aid understanding (and honestly, just save me a lot of time). Alternatively, if anyone has a great one line tip that must be shared, well it must be shared

My searches have actually led me to an old thread here from 3 other sites - but alas, the images have all expired on PhotoBucket. xD It's a shame because it looks like a great thread, but the OP hasn't been on the site for a number of years as far as I can tell. Ah well.
If not, metroidvania design it is! (though perhaps with a few more split branches...)
Thanks a lot,
Kagayaku