Cap'n Kobold
Hero
What did you think about the Fighting Style suggestions that we were discussing earlier in the thread?This is reasonably good... but to me the holy grail would be a fighting style (esp for featless games)
What did you think about the Fighting Style suggestions that we were discussing earlier in the thread?This is reasonably good... but to me the holy grail would be a fighting style (esp for featless games)
What did you think about the Fighting Style suggestions that we were discussing earlier in the thread?
+1 to hit and +1 on grappling and shoving checks seems a bit lacklustre.Well, only +1 to AC is not good enough because it's strictly more limited than defensive style. However you can't add too much to that because then it's too good! +1 to AC, +1 to hit for example to me is too good, as +1 to hit is a pretty big deal in 5e.
I really, really liked the element of "disadvantage imposed on someone trying to do a special maneuver on you" (like shoving) but I'm a bit concerned that it's much too situational/campaign specific. One GM might be doing that sort of stuff all the time, while another may not.
Maybe a parry as a reaction?
The issue with versatile weapons, and the reason that we're mostly looking at buffing their 2-handed use, is that they already have a big bonus when wielded one-handed: the +2 AC from a shield.For me, an ideal fighting style would wield an advantage for both 1h and 2h uses of the weapon. If the weapon is versatile, so should the fighting style.
I'd suggest the following: +1 to hit when wielded 1-handed, and +1 AC when wielded 2-handed. In addition, the weapon may count as "heavy" when wielded 2-handed.
Isn't duelist style +2 to damage?
1d8 damage to failed attempt to shove, grapple etc... I like that. Fits quite well with a spear, even a quarter staff. Ad +1 AC and you have a reasonable option I think...
As for longsword and elves, my favourite "fix" is a controversial one: get rid of racial stat adjustments and give higher points-buy budget, or allow a +2 to one stat at choice and +1 to another.
As I thought on this some more, while I think it has been demonstrated that Elven culture could have a fine reason to have one of the four weapon proficiencies they get be a strength based weapon it wouldn't hurt to introduce "Elven Longswords" as a common magic item into the game.
High Elves could have magically reduced the weight of their longswords, or used a secret metallurgy technique. Wood Elves might have used a magical Hardwood that keeps an edge as well as steel.
It's thematic, wouldn't really break anything, and be pretty cool for an Elf or Rogue to find.