Lanefan
Victoria Rules
Which means you're using xp to incentivize teamwork. Nothing wrong with that provided everyone pulls the rope equally, which doesn't always happen.No, I really meant the players. Are they playing together towards a common goal, or is it every man for himself?
And so for me the context is different. Rather than XP being a reward for things the character did, its a reward for things the team did.
Yeah, that's a significant failing of both 3.x and 4e - the power curve is too steep.Since I play 3rd edition (3.5 to be precise), keeping all players on the same level is more important for the sake of balance.
For the most part I've found giving out xp for straight roleplaying (kind of like what's advocated in the 1e DMG) or on any other DM-discretion basis is just bad news waiting to happen, mostly because it's too easy for the DM to play favourites for whatever reason. It could be the DM likes or dislikes a particular player at the table (I've seen this!), it could be the DM likes or dislikes a particular character, or class(es) e.g. a DM might always tend to give more xp to the martial characters just because she likes martials and wants to overtly or covertly discourage people from playing casters.However, I also don't want any of my players to feel like they are missing out on XP, just because they aren't that good at roleplaying, or they didn't have a good roleplaying moment that the DM wanted to reward with XP. There should be no pressure to be a good roleplayer, just have fun, and if you have a cool moment, the whole group is rewarded. This makes it less of a competition in my opinion. It also creates a nice atmosphere where both the players and the DM reach a mutual agreement regarding what were the roleplaying highlights of the evening.
Rulings, not rules.iserith said:The rules on experience points refer to it as both a reward for the player and character.

While I know there's lots of tables that do it this way, for me it just doesn't make in-game sense that Falstaff is front-and-center most of the time but every so often kinda fades out or wanders off.In my current campaign, if someone is absent, the character is either not present or fades to the background and gets no XP.
Most of the time our sessions end at whatever convenient stopping point we can find - sometimes (like this week) at the end of a round but still in mid-combat! I already know I'm down a player for next session but that doesn't mean his PCs (some players run two, it's allowed) are suddenly going to stop fighting once next session gets underway. And so if I get instructions from that player they'll be followed as best they can within reason, and if not then those PCs are at the mercy of whoever ends up playing them...this is a well-known standard procedure in our crew and has been for decades.
Lanefan