Eltab
Lord of the Hidden Layer
OP:
You and the DM need to have a talk with all the players individually - especially the two who were in the fight - and then as a group.
What are the table's expectations as to reconciling arguments, PvP, &c?
If the two players cannot figure out how to play together in a cooperative game, the least-cooperative will have to go.
This sounds harsh, but in the long run it will make the group healthier. At the very least, you will have set expectations of behavior, in-character and out-of-character. If you actually kick a 'determined to be disruptive" player out, the others will know that the boundaries exist and have meaning.
P.S. "But that's what my character would do!" is a red flag of more anti-group conduct coming down the pike.
P.P.S. I'm a former DM at an FLGS group. I had to learn to manage and dissipate conflict, because I could not remove players without the Store Manager's say-so. Not all conflicts can be managed and/or dissipated.
You and the DM need to have a talk with all the players individually - especially the two who were in the fight - and then as a group.
What are the table's expectations as to reconciling arguments, PvP, &c?
If the two players cannot figure out how to play together in a cooperative game, the least-cooperative will have to go.
This sounds harsh, but in the long run it will make the group healthier. At the very least, you will have set expectations of behavior, in-character and out-of-character. If you actually kick a 'determined to be disruptive" player out, the others will know that the boundaries exist and have meaning.
P.S. "But that's what my character would do!" is a red flag of more anti-group conduct coming down the pike.
P.P.S. I'm a former DM at an FLGS group. I had to learn to manage and dissipate conflict, because I could not remove players without the Store Manager's say-so. Not all conflicts can be managed and/or dissipated.