Best Campaigns to convert into 5e? Suggestions Please!

@Lylandra is running the 3.5 (or 4e?) version, is over halfway through, provides exceptional session writeups, and is reviewing the 5e product before it goes to publication. http://www.enworld.org/forum/showthread.php?493652-Lylandra-s-War-of-the-Burning-Sky-continued

thanks!
and actually, it is the 3.5 version converted to Pathfinder and spiced up with 4e and homebrew story elements ;)

And while converting is quite easy at lower levels, high level PF is a hot mess, so I'd been more than grateful for a proper conversion. Which is why I'm really looking forward to seeing the 5e project come to life!
 

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Well atm it only works reliably with Greyhjawk and Forgotten realms campaigns since the amount of houseruling mechanics for eberron and darksun campaigns is to much.

What i did for my first 5e campaign was to convert the hyskosa hexad (6 adventure campaign) in ravenloft to 5e. It went quite well, although i had to learn a bit about Monster and Encounter design. I did this before CoS came out and i used the fear and sanity checks of UA
 

[MENTION=6762048]Ezequielramone[/MENTION] #4 Please post how you resolve things for your classic DS campaign. I am absolutely curious about your houserules.

How did you convert Halfgiants and thrikreen?

What psionic System are you using? Does every Player character get a free psionic feat at the start?

How do you integrate inferior weapons and armor? Breakage?

How do you rule preserving / defiling?

How do you rule elemental clerics?

Do you use Warlocks for Templars or clerics?
 


[MENTION=6762048]Ezequielramone[/MENTION] #4 Please post how you resolve things for your classic DS campaign. I am absolutely curious about your houserules.

How did you convert Halfgiants and thrikreen?

What psionic System are you using? Does every Player character get a free psionic feat at the start?

How do you integrate inferior weapons and armor? Breakage?

How do you rule preserving / defiling?

How do you rule elemental clerics?

Do you use Warlocks for Templars or clerics?

I use mostly fanmade docs, and I choose what I want to use from every pdf.
Regarding psionics we use a custom doc based on the mystic, but with the dark sun feeling. I created a random list for wild powers, they all have one at lvl 1, also it improves and can gain new ones with lvl advances.
half giants and thri kreen are totally new races. Inferior weapons get -1 or -2 to damage and attack and if you roll a 1 or a 20 on yor attack there is a chance you break your weapon.
Preserver and defiler are the only wizard archetypes available.
I have 4 custom domains for clerics, also I my players choose tematically their spells from the cleric lists (we use ultimate spell compendium with many many elemental spells). I have templars in a custom monster book for dark sun and players can't be Templars right now, so no need for a class, still I have a convertion somewhere.
I use many more custom rules I don't remember now.
 

B10 Night's Dark Terror is my favorite D&D adventure I've run. I only wish I had been smart enough to buy a copy of it back in 1986 when it was new.

It's not a full-length campaign; it's more of a mini-campaign like Lost Mines of Phandelver. However, for being 30+ years old it does a fantastic job of looking like modern adventures and transitioning from dungeon-based adventures to wilderness adventures. It has lots and lots of small site-based adventures.

I also loved it because there are many opportunities for all three pillars of the game. I even got the PCs to perform a halfling folk song that makes fun of dwarves while in a tavern mostly filled with elves. That scene was easily the most fun I've had as a DM probably ever.
 

I feel like I'm in good company. The Night Below was the first D&D I ever ran. Apparently I need to play Desert of Desolation.

As Tormyr said, WotBS and ZEITGEIST are being converted to 5e. Both adventure paths were planned out fairly thoroughly before we started writing, and I'm very proud of how we set things up and paid them off later, especially our villains.

I hope you check the campaigns out.

I was going to mention that ZeitGeist was being converted to 5e :D

and welllll... since you're here AND it's relevant for this thread, is there a rough schedule on that? I joined a group doing it recently (we are about to go to level 7), but in PF1.
 

I was going to mention that ZeitGeist was being converted to 5e :D

and welllll... since you're here AND it's relevant for this thread, is there a rough schedule on that? I joined a group doing it recently (we are about to go to level 7), but in PF1.

I'm not really involved with the conversion, except to answer questions as needed. But my understanding is that each adventure is being split into 3 parts, and they're releasing one part per month through EN5ider.
 

While 3e and compatible stuff seems pretty straightforward to convert, myself I'm interested in taking on the challenge of converting 4e stuff. Specifically, I have all the maps from the first 4e WotC published adventure, Keep on the Shadowfell, and thought it might be good to put those to use again. Similarly, I remember having fun running the 4e Scales of War adventure path from Dragon Magazine (156-175), which at least at the beginning ties itself to Red Hand of Doom.
 


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