Kulan: Knightfall's Heroes of Carnell Game [IC]

Knightfall

World of Kulan DM
Not bothering to grace the wererat's taunts with a verbal response, Caerth instead closes the distance between them and jabs his mighty spear towards the creature. The point of the weapon finds the lycanthrope's flank and a cruel grin appears on the half-orcs face.
Caerth's grin quickly fades as the spearpoint doesn't penetrate the wererat's armor. However, the momentarily distraction leaves the wererat wide open and Raius slashes deep into the manbeast's front torso and right shoulder. The wererat spits obscenities at them all, as it starts looking for an escape route.

OOC: Raius' Full Attack > 1d20+13+2=33 (hit), 1d20+13+2=23 (hit); Damage > 1d8+4=8, 1d8+4=6
 

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Knightfall

World of Kulan DM
Completely surrounded, the wererat has no where to go. It steadies itself for one more chance to spread its curse, but before it can move an inch towards Aureus, Quinn's chain dances out once, twice. The chain nearly takes the wererat's head off with the first blow and then thumps hard into its chest. The blow stops its heart and falls to the ground dead. After death, it shifts to its natural form and you see a large human who was better looking as a wererat. The dead beastman's armor shifts with him to his human form. It is obviously magical.
 

JustinCase

the magical equivalent to the number zero
Caerth looks down at the dead human with ill-disguised contempt.

"Unnatural thing," he mutters before getting down on his knees to examine the corpse. The half-orc strips the body of all possessions except undergarments, examining stuff if it seems serviceable or valuable then handing it over to his allies, before getting back up.

"Anyone recognise him?"

If none do, Caerth will suggest dragging the man back to town so that someone might identify him, before leaving the body in nature to be feasted on by wild animals.
 

Scotley

Hero
Once the Wererat is down Phar goes to check on his familiar and carries it gently back to the scene of the were rat's death. He shakes his head. "I know him not. Returning with the body seems the best we can do."
 

Knightfall

World of Kulan DM
Caerth looks down at the dead human with ill-disguised contempt.

"Unnatural thing," he mutters before getting down on his knees to examine the corpse. The half-orc strips the body of all possessions except undergarments, examining stuff if it seems serviceable or valuable then handing it over to his allies, before getting back up.
Caerth Quickly determines that the wererat's armor is rhino hide -- an animal that is rare on Harqual. It was likely created in the Fart South. It is in very good condition but it smells like unwashed fur. A bit of cleaning & minor mending and it will be quite servicable. He removes the dead beastman's cloak and amulet, which look like they might be more than mundane. There is a quiver with ten arrows. He doesn't find anything else on the dead man.

The wererat's spear lies on the ground near Raius, its tip bloody. And the foe's fine composite longbow sits on the ground near the old shack where the wererat dropped it. Caerth sees that the shack's door stands open.

JustinCase said:
"Anyone recognise him?"
Once the Wererat is down Phar goes to check on his familiar and carries it gently back to the scene of the were rat's death. He shakes his head. "I know him not. Returning with the body seems the best we can do."
Phar is glad to find that Featar isn't on death's door. The bird will need some time to recover even if magically healed. It's eyes are wide and it flaps its one good wing. Phar produces a hood and places it on the hawk to calm it.

"I'm a little worried about this wound," Raius says while gritting his teeth. "It feels like my skin is burning." The young soldier takes a look at the dead wererat. "I've never seen him either. He's not a local. I'm s-sure of that."

Aureus takes a look as well and shrugs her shoulders while looking a Caerth. She turns to Phar and says in elven, "I've never seen this human. Not the same ratman as on the isand."

Quinn nods in agreement. It's no one he's seen either.

If none do, Caerth will suggest dragging the man back to town so that someone might identify him, before leaving the body in nature to be feasted on by wild animals.
"I-it's a good idea," Raius gasps. He grabs his side suddenly and falls to his knees. "Ahh! It burns!"

"Poison," Aureus sniffs the air. "On the spear." She checks the arrows and shakes her head 'no' when she sees the look on Phar's face and his increased concern for his bird. "Not on the arrowheads."

Raius begins gasping for air and shakes violently before toppling over onto his side, his eyes closed. As you all move to help him, a voice rises in the air from behind you. You look up the gultch and see Sir Ghal and half-a-dozen soldiers up near the old farmstead's house. The knight waves in greeting. He obviously can't see Raius lying on the ground.

"Did you find the bastard who killed my father?"
 
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JustinCase

the magical equivalent to the number zero
After telling his companions about the gear he strips from the corpse, Caerth collects whatever the others do not store away and puts it in his backpack to study later, or bring before his mentor.

When Aureus voices her concerns about poison, the half-orc nods in sudden realization. That’s what he was missing! The nagging gut feeling now clarified, Caerth is about to respond to the haakutan when suddenly Raius collapses.

The druid rushes to the man’s side, studying the venom’s symptoms in order to identify the particular poison and find the right antidote.

OOC: Not sure what to roll for that, so I’ll just do a d20 and let the DM add the relevant modifier.
[roll0]
 

Scotley

Hero
Phar looks up from his wounded familiar reluctantly. "We believe that fallen Wererat," he points for emphasis, "was the killer of your father. Now we need someone versed in healing or he shall claim another victim with the poison he used."
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Quinn collects his belongings and places it upon his person,"I believe I can carry him to the castle if that is where a specialist would be."
 

Knightfall

World of Kulan DM
After telling his companions about the gear he strips from the corpse, Caerth collects whatever the others do not store away and puts it in his backpack to study later, or bring before his mentor.

When Aureus voices her concerns about poison, the half-orc nods in sudden realization. That’s what he was missing! The nagging gut feeling now clarified, Caerth is about to respond to the haakutan when suddenly Raius collapses.

The druid rushes to the man’s side, studying the venom’s symptoms in order to identify the particular poison and find the right antidote.
Caerth is stymied by the poison in the spear wound. Nothing about it seems familiar to him. Likely, it isn't the venom of an animal but a manufactured toxin that combines the worst elements of a poisonous plant with some sort of reagent. It seems fast acting.

OOC: Heal check > 1d20+3=5+3=8

Phar looks up from his wounded familiar reluctantly. "We believe that fallen Wererat," he points for emphasis, "was the killer of your father. Now we need someone versed in healing or he shall claim another victim with the poison he used."
Sir Ghal rushes down to your location to help with Raius. He is joined by four of the soldiers. "Damn! This is bad!" He waves up to the other soldiers at the top of the gulch. "Go tell Aeron we're going to need his help! And do it fast!"

"Sir, do you know what it is?" A guard asks.

"No, I've never seen anything liek this before. Such things are not my specialty." He looks at Phar. "How long has he been like this?"

Quinn collects his belongings and places it upon his person,"I believe I can carry him to the castle if that is where a specialist would be."
"Yes, take him up out of here, if he's safe to move?"

"Think... so," Aureus says in halted Common.

Sir Ghal looks at Quinn, "We'll have to risk it. My warhorse is tied up to the house's porch. The beast is of a strong breed and should be able to carry him back to Carnell." He motions to two of the guards. "Help Sir Quinn carry Raius to my horse then ride with him back to the village and take him straight to Aeron. The rest of us will stay here and deal with the dead wererat."

The guards move to obey the young knight. They help Quinn sling the man over the gladiator's shoulder while making sure his wound is staunched and his head is cradled. The way up feels a bit steeper than going down, but Quinn manages to make up to the farmstead without too much difficulty. The soldier's help Quinn up into the saddle with Raius slung in front of him. The guards mount and the three of them are soon riding back to Carnell.

"I hope he will be okay," Sir Ghal says. "Now, let's see this wererat." He studies the dead man's face. "I've never seen him before. He's not a local."

"I think I saw him on the Western Road." One of the guards kneels down next to the knight. "Yes, he arrived in Carnell late in the night, two nights ago, I think. He said he was looking for work as a mercenary. I told him we weren't hiring, and he seemed fine with it. He told me he'd ride on to the south towards Helt. I haven't seen him since then, until now."

"Did you get a name?" Sir Ghal asks.

"Otto, I think," the guard replies. "But if he came to Carnell to kill your father, I doubt that will be his real name."

"Wieland, was he traveling with anyone else? Did he say where he was coming from?"

"He was alone, sir. He said he was from the city of Huskk in Wolffire."

"I really hope that was a lie too," Sir Ghal says. "The last thing the Strandlands needs is conflict with Baron Recmair and his berserker army. But I seriously doubt Wolffire would hire a wererat. A werebear, maybe."

Sir Ghal turns to Phar. "Did he say anything to you before he died? Anything that would give us a clue to his origins?"
 
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