ClaytonCross
Kinder reader Inflection wanted
I have been playing a Pact of the Tome warlock. It seems to me that the Pact of the blade and Pact of the chain are good at their jobs but the Tome sells diversity with cantrips and rituals from any class but in reality when it comes to combat you don't have time for rituals and everyone expects you to spam eldritch blast so the can trips end up being spent on spare the dying, guidance, and maybe vicious mockery or shocking grasp for their side effects not their damage. I have started realizing that what I really want is more flexibility with Mystic Arcanum and Pact Magic. Some examples:
Don't Fear the Dead
Prerequisite: Pact of the Tome
Hex Mastery
Prerequisite: Pact of the Tome and Warlock level 5
Empowered Arcanum
Prerequisite: Pact of the Tome and Warlock level 12
Your Mystic Arcanum can be use for lower level spells or lower level Mystic Arcanum you know. When you do so they are cast as if using the equivalent level spell slot of the spell you chose for your Mystic Arcanum.
- This is intended to allow the tome warlock to pick "suboptimal" perhaps more fun choices for Mystic Arcanum while not destroy their usefulness in combat. A tome warlock might want to take true seeing at level 7 and Astral Projection at level 9 but choose Circle of Death at level 7 and Psychic Scream at level 9 because they feel they need higher level attack. Being able to cast Enervation as 6th or 9th level spell might make them feel free enough to choose true seeing and Astral Projection greatly freeing the subclass to be a more diverse caster when the might other wise feel forced to take because they only have one option with the spell. It also makes spells like counter spell that scale and can have a dramatic effect on the game and be worth scaling useable at higher levels when you really need them.
Blade and Chain don't need this 3 options (in my opinion) because Blade will primarily focus on melee and melee related invocation and Chain having a versatile familiar which are often invisible making them excellent scouts and can even fight inflicting the poisoned status crippling a target or just providing the help action to aid a party member in their attacks which opens the Chain warlocks to take other fun subterfuge type invocations without losing their ability to be useful to the party in or out of combat.
- - -
Edited due to thread input that greatly improved the ideas.
Don't Fear the Dead
Prerequisite: Pact of the Tome
You can cast Protection from Evil and Good at will, without expending a spell slot or material components.
(concentration restrictions still apply)
- The intent is to open a spell that you ether wouldn't take because the cost of a higher level pact slot would be too high (on a 1st level spell that does not scale), free up a spell choice that might cost early game flexibility, or release a spell slot on a situational spell which might other wise cause you to hold one of your few spell slots "just in case" because your in a crypt and a random ghost or other undead could wreck the party. This grants the caster a significant option other than eldritch blast in those emergency situations and makes a situational non-scaling emergency spell significantly less costly and more appealing to a caster prioritized warlock.
(concentration restrictions still apply)
- The intent is to open a spell that you ether wouldn't take because the cost of a higher level pact slot would be too high (on a 1st level spell that does not scale), free up a spell choice that might cost early game flexibility, or release a spell slot on a situational spell which might other wise cause you to hold one of your few spell slots "just in case" because your in a crypt and a random ghost or other undead could wreck the party. This grants the caster a significant option other than eldritch blast in those emergency situations and makes a situational non-scaling emergency spell significantly less costly and more appealing to a caster prioritized warlock.
Hex Mastery
Prerequisite: Pact of the Tome and Warlock level 5
You can cast Hex as a level 1 spell at will, without expending a spell slot or material components. (concentration restrictions still apply)
- The intent is to open Tome warlocks up to use there limited number of Pact Magic Slots by removing the fear of making a "mistake choice" that results in them having nothing effective left to use. Hex could already be used again and again off a single spell cast but this opens up another early spell option and allows Tome warlocks to act more like casters without the fear of becoming "useless" by mistake and encourages them to cast a larger variety of concentration spells. It also has the added bonus of removing the waste of casting a spell that provides no real bonus at higher levels since the extended duration only discourages casting other concentration spells with not increased impact in use.
- The intent is to open Tome warlocks up to use there limited number of Pact Magic Slots by removing the fear of making a "mistake choice" that results in them having nothing effective left to use. Hex could already be used again and again off a single spell cast but this opens up another early spell option and allows Tome warlocks to act more like casters without the fear of becoming "useless" by mistake and encourages them to cast a larger variety of concentration spells. It also has the added bonus of removing the waste of casting a spell that provides no real bonus at higher levels since the extended duration only discourages casting other concentration spells with not increased impact in use.
Empowered Arcanum
Prerequisite: Pact of the Tome and Warlock level 12
Your Mystic Arcanum can be use for lower level spells or lower level Mystic Arcanum you know. When you do so they are cast as if using the equivalent level spell slot of the spell you chose for your Mystic Arcanum.
- This is intended to allow the tome warlock to pick "suboptimal" perhaps more fun choices for Mystic Arcanum while not destroy their usefulness in combat. A tome warlock might want to take true seeing at level 7 and Astral Projection at level 9 but choose Circle of Death at level 7 and Psychic Scream at level 9 because they feel they need higher level attack. Being able to cast Enervation as 6th or 9th level spell might make them feel free enough to choose true seeing and Astral Projection greatly freeing the subclass to be a more diverse caster when the might other wise feel forced to take because they only have one option with the spell. It also makes spells like counter spell that scale and can have a dramatic effect on the game and be worth scaling useable at higher levels when you really need them.
Blade and Chain don't need this 3 options (in my opinion) because Blade will primarily focus on melee and melee related invocation and Chain having a versatile familiar which are often invisible making them excellent scouts and can even fight inflicting the poisoned status crippling a target or just providing the help action to aid a party member in their attacks which opens the Chain warlocks to take other fun subterfuge type invocations without losing their ability to be useful to the party in or out of combat.
- - -
If past post tell me anything, my idea are likely flawed and broken... So I am not really listing them as a homebrew option for approval so much as for correction or simple just advice on a better idea for the same purpose of making it more sustainable to be a higher level caster as a Tome warlock and/or make spending those precious few Pact Magic slot more tempting to use instead of holding them or being afraid to waste them on lower level spells.
- - -Edited due to thread input that greatly improved the ideas.
Last edited: