Strongly disagree about watching Critical Role. It's entertainment, not education. In the words of Stu Venable, "Watching Critical Role to learn how to play role playing games is like watching porn to learn how to have sex."
Strongly disagree about watching Critical Role. It's entertainment, not education. In the words of Stu Venable, "Watching Critical Role to learn how to play role playing games is like watching porn to learn how to have sex."
Strongly disagree about watching Critical Role. It's entertainment, not education. In the words of Stu Venable, "Watching Critical Role to learn how to play role playing games is like watching porn to learn how to have sex."
I know nothing of Stu except this quote you have given, but absent any context that strikes me as an assertion born of either envy or ignorance. In particular, the analogy to porn is inflammatory without having any substance. It's pure put-down with no insight.
That said, it is true that for a new DM (or player) viewing CR probably should come with the observation that the cast are professional actors, and the way they have fun with D&D is much more heavily slanted toward RP (in the sense of acting out characterizations) than it would be for the average D&D group. In particular, if you took it as some sort of ideal to be attained (instead of an example to be considered), it would set up unrealistic expectations of the players on the part of the DM, and vice versa in terms of "playing" PCs and NPCs.
On the other hand, CR exemplifies a number of things that I think it is useful to see:
- You don't have to play a highly optimized character to have fun.
- It's ok for a DM to be humble and admit they make mistakes.
- You don't have to be ego-involved in your character's success.
- Games thrive when DMs and players support and appreciate each other.
Agreed. Watching professional high-confidence extrovert gamers-cum-actors act out D&D sessions with high production values is great if you want to make yourself insecure about your own DM-ing abilities.
Even worse, using that show to instill impossibly high expectations into your players.
A far better approach
is to collect three or four (not more, not less) friends and just start playing. Start with something small and simple - even if you later find Lost Mines of Phandelver, say, is not sophisticated enough for your gaming tastes, it should work well at giving you a taste of what DM:ing entails.
Don't worry about production values. All you need is pen, paper, dice and your collective imagination. Everything else can come later.![]()
I never said it would make an existing DM insecure.That has not been my experience. I have watched CR regularly for quite a while, and to the best of my knowledge it has not made me more insecure about my DM-ing.
I never said it would make an existing DM insecure.
My comment was made under the assumption I was addressing a complete newcomer.
There is a difference. If you already are a DM I'm sure watching is great to improve your DM bag of tricks.