Li Shenron
Legend
From a purely mechanical perspective, how does this look?
[table="width: 700"]
[tr]
[td]Armor[/td]
[td]Armor Class (AC)[/td]
[td]Strength[/td]
[td]Stealth[/td]
[/tr]
[tr]
[td]Light Armor[/td]
[td]12 + Dex modifier (max 4)[/td]
[td]--[/td]
[td]--[/td]
[/tr]
[tr]
[td]Medium Armor[/td]
[td]15 + Dex modifier (max 2)[/td]
[td]Str 13[/td]
[td]--[/td]
[/tr]
[tr]
[td]Heavy Armor[/td]
[td]18[/td]
[td]Str 15[/td]
[td]Disadvantage[/td]
[/tr]
[tr]
[td]Shield[/td]
[td]+2[/td]
[td]--[/td]
[td]--[/td]
[/tr]
[/table]
Seeking thoughts on numbers, mechanics, balance, crunch, etc.
Design goal: A rich reductiveness.
It's ok, but why not just pick one PHB armor from each category, and say that everything else is not available on the market?