Emerikol
Adventurer
Most of the times in these discussions my use of the term magic comprises any special force that a skeptical rationalist in this world would not believe exists. So Psionics, Ki, Mutations, etc... are all forms of "magic" for the discussion. Magic is changes to the universes ruleset.
I think we are splitting on agency vs perception. Obviously unless you have VR glasses from 2150, you aren't seeing, smelling, and touching exactly what your character is. The Dungeon Master is describing what is happening. And whether that game is realistic or not is beside the point as far as this thread is concerned. We all know D&D is super heroic.
My issue is players making changes to the game state that their characters could not possibly make given the world they are playing in. So let's just say the implied D&D world prior to 4e. In that world, fighters are not innately magical. They use magic of all sorts and that is part of their power for sure. So such a fighter could not possibly have a once per day "power". So my choices in that situation were to either rewrite the world to make fighters magical or to leave behind actor stance and go into some kind of author stance. Neither appealed to me all that much.
Fate points, I assume are outside the purview of the PC. They are 100% player tokens and the player is authoring events around to character to create a story. It is a valid style and I hope no one doubts me when I say that. I hope you all enjoy it. I wish you well. I personally just don't prefer that style of game. That alone is not me casting aspersions. That is me stating a preference.
I think pure actor stance is an incredible rich and rewarding style of play. I wouldn't say it's the only form of roleplaying. I would say though that those moments in any game where you are "being" the character is WHEN you are roleplaying. So if you drop out occasionally to be the player that is fine. You aren't really playing your character at that point. You are modifying the game around your character so that when you return to character the game will be more interesting.
I think we are splitting on agency vs perception. Obviously unless you have VR glasses from 2150, you aren't seeing, smelling, and touching exactly what your character is. The Dungeon Master is describing what is happening. And whether that game is realistic or not is beside the point as far as this thread is concerned. We all know D&D is super heroic.
My issue is players making changes to the game state that their characters could not possibly make given the world they are playing in. So let's just say the implied D&D world prior to 4e. In that world, fighters are not innately magical. They use magic of all sorts and that is part of their power for sure. So such a fighter could not possibly have a once per day "power". So my choices in that situation were to either rewrite the world to make fighters magical or to leave behind actor stance and go into some kind of author stance. Neither appealed to me all that much.
Fate points, I assume are outside the purview of the PC. They are 100% player tokens and the player is authoring events around to character to create a story. It is a valid style and I hope no one doubts me when I say that. I hope you all enjoy it. I wish you well. I personally just don't prefer that style of game. That alone is not me casting aspersions. That is me stating a preference.
I think pure actor stance is an incredible rich and rewarding style of play. I wouldn't say it's the only form of roleplaying. I would say though that those moments in any game where you are "being" the character is WHEN you are roleplaying. So if you drop out occasionally to be the player that is fine. You aren't really playing your character at that point. You are modifying the game around your character so that when you return to character the game will be more interesting.