Reynard
aka Ian Eller
Why not?You can't just silo these systems into their own mini-games, or switch play modes going from one to the other.
Why not?You can't just silo these systems into their own mini-games, or switch play modes going from one to the other.
Serious question: Did the rest of the post not explain "why not" to you? Because when you pull one sentence out of context like that, it reads different than what was actually wrote. So I don't know if you're legitimately wanting another explanation or a clarification. But you're not giving me any context, or anything specific to respond to other than what I think I have already explained. Could you enlighten me about what you're really asking?Why not?
The rest of your post was mostly about combat vs non combat detail and depth. That is a wholly different issue.Serious question: Did the rest of the post not explain "why not" to you? Because when you pull one sentence out of context like that, it reads different than what was actually wrote. So I don't know if you're legitimately wanting another explanation or a clarification. But you're not giving me any context, or anything specific to respond to other than what I think I have already explained. Could you enlighten me about what you're really asking?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.