Oryan77
Adventurer
There you go.
I wrote up all the mechanical aspects I'd worked out but there didn't seem much point adding the flavour text, background or tactics.
That's great! Thanks a lot, that'll work just fine.

There you go.
I wrote up all the mechanical aspects I'd worked out but there didn't seem much point adding the flavour text, background or tactics.
That's great! Thanks a lot, that'll work just fine.![]()
I'm actually pretty happy with Cleon's homebrew as a working draft for these creatures. I'd make the following changes:
1) Change "warforged" in the last line of Living Figment Construct.
2) Remove "shadow" from the 7th bullet point of Living Figment Construct.
3) I would probably make the illusory form incorporeal.
4) I might still make the AC 10+size modifier in illusory form.
So should we answer some of those questions and do the description and background?
I can live with that. Illusions and incorporeality are always a bit weird to me --- the illusions aren't there, so you can't really strike them, but you can sure "hit" them without a miss chance, etc.
How about tactics?
Astral figments choose to attack their most gullible opponents first, hoping to gain material form via their Demand Credence ability. Once they gain material form, astral figments use rudimentary pack tactics, but they are clever enough to adjust their appendages to do effective damage against their opponents.
Incidentally, I think the appendages SA is missing a word. Shouldn't it be "nd inflict whatever type of damage (slashing, piercing and/or crushing) the astral figment wants"?
Looks good to me.
Description: Black, shadow-like creatures in all types of monstrous shapes.
Looks good to me!
Background: should we say that they are creations of an unstable magical mind or perhaps an artifact? I wouldn't give them construction requirements, so that ought to change the background a bit.