Giltonio_Santos
Hero
This is a thread for those ranging from really excited to at least cautiously optimistic about the Ravnica sourcebook. What do you think should make the cut? What do you want from it? Since I'm starting the thread, this is some stuff I'd like to see:
- An alternate magic system inspired by the five colors of mana, or at least some optional rules to make the conventional D&D magic system more MtG-like.
- The guildhalls fully described in a way that allows their use as adventure locations.
- Guild membership having a mechanical impact on characters. I'm thinking about archetypes such as Gruul barbarian or Orzhov paladin, but feats and spells could also work.
- Rules for planeswalking characters (not really, but it could be cool if done properly).
- An alternate magic system inspired by the five colors of mana, or at least some optional rules to make the conventional D&D magic system more MtG-like.
- The guildhalls fully described in a way that allows their use as adventure locations.
- Guild membership having a mechanical impact on characters. I'm thinking about archetypes such as Gruul barbarian or Orzhov paladin, but feats and spells could also work.
- Rules for planeswalking characters (not really, but it could be cool if done properly).