Yes. You fix/address the heavy wounds... the wounds worthy of being addressed...But if you're bleeding heavily, you don't just bandage the worst one. You start there and bandage all the wounds.
Just like they did in 3.5, which was considered a major improvement in the play experience at the time. People, generally, loved it. However, 5E doesn't have as many imbalances to address as 3E did.Which is part of the issue. If you "improve" one class, will there suddenly be pressure to make changes to other classes or problems in the game.
If they introduce the revisions as options you can select - as in take what is in the PHB or gain this - well, we've seen it dozens of times already. No problem.This also assumes that introducing a second version of the ranger will "fix" things and not cause more confusion at tables. Or tension in games when DMs don't allow it. Are the problems it creates greater than the problems it solves?
Insert AL argument here, and note that the problem you just raised - about whether a DM and player will agree on including it - is much worse with ALand homebrew materials.There are two variant rangers by WotC already out there. There are dozens on the DMsGuild. If someone isn't happy they can easily "fix" things on their own, picking and choosing elements.
Naturally decreased because those most offended are using the UA article ranger. Less people complain about leaky tires that are patched... but it is still just a patch.Oh, there absolutely are.
But is there the same percentage as older fans? I think so. The fans who got into the game via streaming are a lot more focused on roleplaying, character, and story. There's a lot more interest in those aspects of D&D than the crunchy building.
And, most importantly, are the waves of new fans as vocal about their dislike of the ranger? And has the percentage of dissatisfied fans stayed the same or decreased?
See my above argument. The play experience would be benefitted by an improvement to the class. If all your friends are jumping off a bridge, does it make the bride jump a good plan?But the above is irrelevant. As Crawford points out, despite the ranger being the "worst" class it is NOT the least played class. So many, many people are happy with the class. And changing the class risks making them unhappy or causing issues at their table.
So when you poll the entire audience, the ranger comes out at the bottom. But when people actually make characters, the optimizers don't just avoid the ranger, they avoid all the bottom tier classes, while the remaining 2/3rds or 3/4s of the audience is happy to consider the ranger.
But can we approve the play experience for this iconic class?The class is getting played, which means the problem is not a real issue so much as a theoretical issue. Which is the key difference and distinction between something that is a problem in white room design and message board theorycraft and something that is a problem in the real world. Here, on ENWorld, the ranger is broken. Out in actual games, four other classes are more of a problem as they're the ones that aren't seeing play.
While I do not agree with all of those statements (wild mage gets a lot of play in my campaigns - I have not seen metrics indicating it is less often used in other games) - Improving the play experience is a good idea when it can be improved.Yes... but you could say that about all the classes.
Way of the Four Elements could be fixed. Fighter subclasses could be revised for flavour. The barbarian's exhaustion mechanic could be revisited. The wild mage is unpopular. Plus several feats are seen as problematic, several spells are too strong or weak.
3.5 was widely accepted as a massive improvement in the play experience. You could do it on a lesser path here by introducing new options and have a lot of happy players.Again, this could be said about many features and options in the game.
And if that player has a better experience because the mechanics work better? WIN. It is an iconic class. Peopl want to play the iconic class. If they play it despite the mechanics, there is room for improvement.It's almost like perfect balance is impossible and they could spend years revising and tweaking mechanics to make things more balanced and again to make things more fun.
Only to have none of that matter at all because the same number of players will say "Imma gonna play Strider," and roll a ranger irregardless of the mechanics and changes.
Almost as good as a barbarian with GWF ... only about 10 damage per strike less.Halfling on a riding dog two-weapon fighting with lances. Two to three attacks dealing 1d12 damage plus hunter's mark with 40 foot movement.
And monsters move up to it and hit it? That is not overpowered. If you put that 7th level down on paper and compare it to a polearm fighter, a GWM barbarian, or a high defense paladin of similar level you'll find it inferior. And, quite frankly, a bit odd. Optimizers that believed it to be great might play it... but those are bad optimizers. I doubt anyone else - outside of a really silly player - would think two lances on a halfling makes a lot of sense.And at 7th level it can move 20 feet, you can attack, and then it can Disengage and move back 20 feet.
Makes me much MORE confident, as they are making their decision off of actually data and play testing, rather than freaking out about what a small number of loud voices on the internet says about it. More companies these days would do well to take a lesson from WoTC in that regard.
Is Ranger one of the weaker DPR options? Sure, but D&D isn't so finely balanced that it makes a difference in play. You could have a party of 4 rangers and they would be fine in keeping up with level appropriate CR, encounters and encounter days.
The Hunter Ranger I DM for at 18th level has no problem shining multiple times every session (and rarely casts hunter's mark, there are more interesting things for him to do with his slots).
You did not try to deny the "pet without an action" bit.We have one in the party. He's not useless. If you can't make use of them, that's something you might want to work on. Or not.
removed because I saw the mod post, but don't think you did not cross that line.Yep. Hurts, don't it? You should probably quit playing 5E so it doesn't happen again.
You did not try to deny the "pet without an action" bit.
Oh, I didn't realize you had anecdotal evidence. Guess there's nothing to discuss, then.
But who decides what is a “heavy wound”?Yes. You fix/address the heavy wounds... the wounds worthy of being addressed...
We must be remembering a different 3.5e.Just like they did in 3.5, which was considered a major improvement in the play experience at the time. People, generally, loved it. However, 5E doesn't have as many imbalances to address as 3E did.
Except the options prior have been additive. They haven’t replaced content in people’s games.If they introduce the revisions as options you can select - as in take what is in the PHB or gain this - well, we've seen it dozens of times already. No problem.
Adventurer’s League is irrelevant.Insert AL argument here, and note that the problem you just raised - about whether a DM and player will agree on including it - is much worse with AL and homebrew materials.
See my argument about all the many, many things that could be changed for the “play experience”.See my above argument. The play experience would be benefitted by an improvement to the class.
Can we improve it? Sure. But, again, we can do the same thing for the fighter, monk, sorcerer, barbarian. Likely a few wizard and cleric options,But can we approve the play experience for this iconic class?
Again, by “widely accepted” you mean “less than half”.Improving the play experience is a good idea when it can be improved. 3.5 was widely accepted as a massive improvement in the play experience.
There are new options. There are dozens. I linked a popular one above.You could do it on a lesser path here by introducing new options and have a lot of happy players.
It’s not that the mechanics don’t work. They work just fine. It’s that the damage output doesn’t meet the output in a white room simulation. The class just doesn’t meet some arbitrary bar for optimizers.And if that player has a better experience because the mechanics work better? WIN. It is an iconic class. Peopl want to play the iconic class. If they play it despite the mechanics, there is room for improvement.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.