Voi_D_ragon
Explorer
Sup dudes.
I was thinking about your classic barbarian: big, hairy, smelly, stupid, great-axe wielding, and usually a static damage sponge for the squishies out back (yes, he's fast, but he usually moves in short bursts to chase fleeing enemies or reposition quickly once his current enemy is dispatched).
But I thought it would be cool to make a barbarian that rewarded moving around more. Sure, Eagle totem gives cool mobility options, but nothing to really make you a better tank or DPR. So.
I built this subclass thinking of a fast "little" guy running circles around enemies and herding them all in one place, and wanted to ask:
How strong is forced movement? (Since it's a core feature of the subclass)
(Also obviously, this is a draft, so throw feedback this way if you see stuff needs fixing)
(The wording is not precise as of yet, but you'll probably get the concept anyway)
Path of the Sheepdog
Lvl 3- attacks of opportunity vs you have disadvantage. When a creature misses you with an attack of opportunity, you can push them (o force them to move? Stronger) 10 ft in a direction of your choice.
Lvl 6- you gain proficiency in the Intimidation skill and can use your Con modifier for Intimidation checks. You double your proficiency bonus if you're already proficient. You also gain advantage on intimidation checks against creatures that are presently a physical threat to your allies.
Lvl 10- when a creature hits you with an attack, you can use your reaction to reduce the damage by an amount equal to your Dex (Con?) modifier. If the attack was an attack of opportunity, you gain the reduction whether or not you use your reaction. (AoO if a creature moves 5 or more ft while within your reach?)
Lvl 14- you can choose whether a creature will attack you or not when you trigger an AoO from them. You also gain +1 damage for every 10 ft you move before making an attack.
I was thinking about your classic barbarian: big, hairy, smelly, stupid, great-axe wielding, and usually a static damage sponge for the squishies out back (yes, he's fast, but he usually moves in short bursts to chase fleeing enemies or reposition quickly once his current enemy is dispatched).
But I thought it would be cool to make a barbarian that rewarded moving around more. Sure, Eagle totem gives cool mobility options, but nothing to really make you a better tank or DPR. So.
I built this subclass thinking of a fast "little" guy running circles around enemies and herding them all in one place, and wanted to ask:
How strong is forced movement? (Since it's a core feature of the subclass)
(Also obviously, this is a draft, so throw feedback this way if you see stuff needs fixing)
(The wording is not precise as of yet, but you'll probably get the concept anyway)
Path of the Sheepdog
Lvl 3- attacks of opportunity vs you have disadvantage. When a creature misses you with an attack of opportunity, you can push them (o force them to move? Stronger) 10 ft in a direction of your choice.
Lvl 6- you gain proficiency in the Intimidation skill and can use your Con modifier for Intimidation checks. You double your proficiency bonus if you're already proficient. You also gain advantage on intimidation checks against creatures that are presently a physical threat to your allies.
Lvl 10- when a creature hits you with an attack, you can use your reaction to reduce the damage by an amount equal to your Dex (Con?) modifier. If the attack was an attack of opportunity, you gain the reduction whether or not you use your reaction. (AoO if a creature moves 5 or more ft while within your reach?)
Lvl 14- you can choose whether a creature will attack you or not when you trigger an AoO from them. You also gain +1 damage for every 10 ft you move before making an attack.