Maxperson
Morkus from Orkus
If you think D&D is a game, then you must object to RPG Maker not being defined as a game...
You think D&D is not a game?
If you think D&D is a game, then you must object to RPG Maker not being defined as a game...
You think D&D is not a game?
In the same way a tomato is not a vegetable![]()
Because you're deliberately limiting your vision. My argument is set-up=set-up=set-up. That's an indisputable fact. Something always equals itself. Always. You're deliberately twisting my argument away from set-up = set-up, into scope = smaller scope or type of set-up = other type of set-up, and then arguing against it. Captain Strawman you've proven yourself to be in this thread.
How about you shock me and for once, actually respond to what I'm saying and not what you want me to have said.
I've never seen a tomato in my fruity pebbles.![]()
You have to go through this elaborate set-up, just to get started, which includes actually CREATING material. You can't just play. You must CREATE. It's that act of CREATING THE SCENARIO that differentiates RPG's from other games.
I think these quotes capture both what we agree on and what we disagree about.Playing an RPG ALWAYS requires you to create the scenario. And that scenario is the game that you will be playing. It will be idiosyncratic to your table.
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Thus, RPG's are game creation engines. That's what separates them from other games.
You are equating two things that are not equal. It's not a straw man. I keep responding to this and you keep arguing that for you, any kind of set up is equal, regardless of whether content is being created or not. Fair enough. If that's how you define set-up, then sure, all set-up is equal.
Me, I cannot equate placing pieces in a pre-arranged form that is identical every single time, to creating a scenario/shared fiction. They are not equal.
I think what [MENTION=22779]Hussar[/MENTION] is saying (and I know he'll correct me if I'm wrong[MENTION=22779]Hussar[/MENTION] - I don't understand why you describe one aspect of playing the game as creating the game. When I think of "creating a game" I think of game design. But when I decide in the Traveller game that Lt Li (the initial patron) is part of a bioweapons conspiracy, that's not game design. Is it?
My educated guess is that most RPGing these days kinda does look like this, in that most current RPGing still involves a DM or GM running a prepublished module or AP where the module/AP author has already done the mapping and stocking work. I say this because by far the most-played RPG today is D&D 5e, with PF1 next; and while some few might play these systems in make-it-up-on-the-fly format I'd think that would be an extreme minority.The approach to RPGing where your description seems most apt is classic dungeoncrawling, where mapping and stocking the dungeon is highly analogous to designing a (very complex) board for a boardgame. But I don't think most of your RPGing looks much like that, or anyone else's really these days except for an old school or OSR minority.