CapnZapp
Legend
No.Your AC can't be less than 16. THAT IS ALL IT DOES.
It's an incredibly simple spell that needs no interpretation, but people persist in trying to "But Whatabout ...?" it.
No.Your AC can't be less than 16. THAT IS ALL IT DOES.
It's an incredibly simple spell that needs no interpretation, but people persist in trying to "But Whatabout ...?" it.
ExactlyThis is what it should be, but it explicitly isn't what the spell does. That's the cause of confusion.
Give the spell a different name and description, and all would be well.
Toughen the skin, and have an effect that reflects that, and all would be well.
Ignore any attempt to imagine the spell's consistent application within the narrative, and all would be well.
As it is, picking up a shield makes your skin less barky, dropping it makes it barky again; unless you have a super-high Dexterity, or are wearing heavy armour, or walk in front of a low wall... in which case it's not barky at all.
It is, absolutely, the worst spell description. Not because it is unclear (it is very clear), but because its name, its description, and its effect are unrelated to each other.
Except how do you explain "I have two suits of armor, and which one is used depends on me standing behind a wall"If you just take it to give you an AC of 16, a la Heavy Armour, everything works fine. I don't get why they put in any sort of minimum clause, as you always choose which AC calculation to use anyway.
Except how do you explain "I have two suits of armor, and which one is used depends on me standing behind a wall"
So how do explain this and all the other threads on the subject?Easy spell. Simple description. Not a problem.
Because if your AC is higher than 16, Barkskin doesn't lower it.
I'm seeing some revisionist history here. When 5e first came out, almost no one was interpreting it the way it is now,