plisnithus8
Adventurer
https://twitter.com/mikemearls?ref_...9586421761&ref_url=https://www.sageadvice.eu/
Mike Mearls on Twitter:
"So here’s the first part of my two-weapon fighting house rule. Note that at this stage I’m ignoring the effect of feats, will get to those later:
If you wield two light weapons you gain +1 AC and you can make one extra attack. All your attacks on your turn take a -4 penalty. Penalty drops to -2 if you have the Extra Attack feature, -1 if that feature gives you 2 more attacks, 0 if it gives you 3.
You can forgo the extra attack to increase the AC bonus to +2 and ignore the attack penalty.
I feel like dual wielding aims for flexibility, and that’s what I’m aiming at here. It’s a little more complex but lets the player feel like they have a lot of options.
It’s at the cost of a light weapon, so you’re dealing less damage than if you went longsword and shield.
TWF is *super* good at low levels, setting aside feats and class features. Since levels 1 - 4 are all about single attacks, it turns you into two characters.
...I think about it might be interesting to allow choice after first attack. That opens up possibilities a lot more."
What do you guys think?
Mike Mearls on Twitter:
"So here’s the first part of my two-weapon fighting house rule. Note that at this stage I’m ignoring the effect of feats, will get to those later:
If you wield two light weapons you gain +1 AC and you can make one extra attack. All your attacks on your turn take a -4 penalty. Penalty drops to -2 if you have the Extra Attack feature, -1 if that feature gives you 2 more attacks, 0 if it gives you 3.
You can forgo the extra attack to increase the AC bonus to +2 and ignore the attack penalty.
I feel like dual wielding aims for flexibility, and that’s what I’m aiming at here. It’s a little more complex but lets the player feel like they have a lot of options.
It’s at the cost of a light weapon, so you’re dealing less damage than if you went longsword and shield.
TWF is *super* good at low levels, setting aside feats and class features. Since levels 1 - 4 are all about single attacks, it turns you into two characters.
...I think about it might be interesting to allow choice after first attack. That opens up possibilities a lot more."
What do you guys think?
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