not sure what this has to do with anything since I haven't asserted what you are suggesting above
I said that if the most memorable RPG moments result from ignoring the system then the system is not fit for purpose. You replied that, if that's my view, I should play a computer game - that is, a game in which fiction is irrelevant to action declaration or resolution. (It's all just maths.)
That response would only make sense if one assumed that
system and
fiction must be separate things. Which is true in AD&D and 5e combat resolution, but not true of RPG systems in general.
Not an rpg... By whose definition?
Mine. Which is the only relevant one, given that you were suggesting I should engage my RPGing preferences by playing it while talking along in funny voices.
How do you know what games I am and have played?
You posted the following:
I couldn't disagree more.
If the best moments in a game come exclusively from the mechanics... I might as well be playing a board game.
Plus, your argument is inherently flawed, for two reasons.
First, if the best moments of the game occur because the system is working as intended, then that also means the worst moments occur when the system isn't working. It's putting your enjoyment in something you cannot necessarily control.
Secondly, if the best moments of the game occur because the system is working as intended, then you don't really have any standout memories. It's all just a samey blur. One moment is the same as the next.
By definition, your best moments in a game anything are exceptional. They stand out because they're not the norm. This means they're unlikely to be related directly to the intended play system... unless the system doesn't work as intended often.
The two claims here that I responded to are (1) that if system provides the best RPGing moments, it's like a board game; (2) if system provides the best RPGing moments, the exerpience will be flat/samey.
Now I assume that
you don't think that
your RPGing is (i) like a board game and (ii) samey. Hence I assume that in your RPGing the best moments don't come from the system. (If they did, yet (i) and (ii) were false for you, then you would be a counter-example to what you posted. Which would make your posting insincere. I am assuming that it is sincere.)
Which is what I posted:
you don't play a game where the system provides the best moments. If you're now turning around and telling me that I'm wrong, and that you
do play RPGs in which the system provides the best moments, then either in those games the experience is samey and boardgame like, or else you
were being insincere in your earlier post.
As for what RPGs you've played, I've read you posting on this in the past but don't remember. But I'm assuming you haven't played (say) Dungeon World or other PbtA games; or Fate; or Burning Wheel; or HeroWars/Quest - to name a few. Because if you had played those then you would know that a RPG in which system provides the best moments is nothing like a boardgame. And you would have had experiences that weren't all flat/samey.
(There are two other possibilities. One is that you've played those games, or ones like them, and
did find them boardgame-like. In my experience that would make you an extreme outlier, but there's no accounting for taste! A second is that when, in your earlier post, you said
mechanics you were meaning to contrast that in some fashion with
system. But given that you quoted a post by me that used the word
system and began by saying "I couldn't disagree more" and then went on to express your disagreement using the word
mechanics, I am assuming that you are using those two words interchangably.)