clearstream
(He, Him)
That seems okay. The groups I play with don't play that way.If the being doing the grappling is a fellow PC? Then absolutely.
That seems okay. The groups I play with don't play that way.If the being doing the grappling is a fellow PC? Then absolutely.
Indeed yes! I read through your posts carefully and grasped that (see my reply to @Charlaquin above). It's what I meant earlier about "exogenous rules".A task performed by a PC or NPC to influence a PC's thoughts does not have an uncertain outcome because the player of that character determines how the character thinks. There's no check here.
When we get into other tasks that are essentially PC vs. PC, some of us let the players resolve that among themselves through negotiation to avoid the many problems that can arise from having the DM adjudicate with the game mechanics.
It's not any more complicated than that.
Indeed yes! I read through your posts carefully and grasped that (see my reply to @Charlaquin above). It's what I meant earlier about "exogenous rules".
So while I can't agree that the RAW states or the game model requires, that it be played that way, I can certainly see that it is possible to play that way. Even that it has some advantages. For me the most straightforward way to understand it is as the addition of two rules or guidelines.
That’s fair. You do you.That seems okay. The groups I play with don't play that way.
This is entirely incorrect. The process has been explained multiple times with direct references to the pages in the PHB. Not agreeing is one thing, but this strawman fabrication is something else. At this point, if you can't follow the oft explained, oft rerenced to the rulebook argument, the fault is yours*. You don't have to agree, but by goodness you shouldn't have to strawman it.Looking at the arguments made, it seems like two rules are being added. The first states that for some skills, what is considered is between players, not between characters. The second states that for those skills, a resolution between players commutes to a resolution between their characters. The added rules make it possible to have uncertainty when applying a skill between a player-character and a non-player character, while having certainty when applying that same skill between a player-character and another player character.
Whether a group adds those rules or not seems to me a matter of confidence and concerns. If I add those rules, then as a DM I don't need to on-the-fly make balanced calls relating to some of the hairier character-to-character possibilities, that aren't well covered by the written mechanics. Players who like more leverage over the fiction might prefer it. On the other hand, if the preference is for immersion, then I think a group wouldn't want those rules. Because instead of everything being mediated inside the fiction, as constructed by the game system, it can jump outside all that to the people around the table.
I guess I prefer the "holding to account" that I see in refusing those added rules. If Alice dumped Charisma, she's going to suck at that part of the game. To feel okay about that, I have to feel confident of offering balanced stakes in PvP situations. I also don't like the "jump outside": I prefer the characters as much as possible to be played as if they really were in the game world.
That’s not an additional rule at all. There is already a rule that players control the thoughts and actions of their characters. There is no difference between considering an action between players and considering it between those player’s characters, as those players are the sole influencers of their characters’ actions.Looking at the arguments made, it seems like two rules are being added. The first states that for some skills, what is considered is between players, not between characters.
What does that even mean?The second states that for those skills, a resolution between players commutes to a resolution between their characters.
No, you’re ignoring two thirds of an intricately connected system and coming to an incorrect conclusion about the consistency of its function. If you completely ignore the lungs and their role in the circulatory system, then yes, naturally it’s going to seem inconsistent that blood sometimes enters the heart from the superior and inferior vena cava and leaves through the pulmonary artery but other times it enters through the pulmonary veins and exits through the aorta. That doesn’t mean the heart isn’t working properly, it just means you’re not looking at the whole picture.I am focusing on the "roll required" because that's where the inconsistency is, much like a doctor would focus on your arm if that was where you had a cut. No need to xray your leg.
I guess I prefer the "holding to account" that I see in refusing those added rules. If Alice dumped Charisma, she's going to suck at that part of the game. To feel okay about that, I have to feel confident of offering balanced stakes in PvP situations. I also don't like the "jump outside": I prefer the characters as much as possible to be played as if they really were in the game world.
This is entirely incorrect. The process has been explained multiple times with direct references to the pages in the PHB. Not agreeing is one thing, but this strawman fabrication is something else. At this point, if you can't follow the oft explained, oft rerenced to the rulebook argument, the fault is yours*. You don't have to agree, but by goodness you shouldn't have to strawman it.
*And this isn't necessarily bad; overcoming a deep seated set if assumptions on how to play in order to see a different play paradigm is hard to do. That this different paradigm is laid out in the first pages of the PHB doesn't make it easier.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.