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Guest 6801328
Guest
One more time. It's a game. More importantly, to the extent that people understand probabilities and heuristics (and, again, look back at our own history to see how people DID NOT understand these things in the past), it is pretty well known and understood that people, yes, even people today, ARE REALLY REALLY terrible at understanding basic things that they should have experience with. So if this doesn't work so hot in actuality, I'm not sure how you could import this into the game? It's seems like a lot of post hoc rationalization.
I'm quite serious! I literally can't understand your argument, and I've seen you make it several times. It is, IMO, the weirdest assertion I have seen on these boards. I've tried, really tried to understand it- and the closest I can come is that you are making it in order to avoid thinking that knowing the math of the game (and optimizing based on the math?) would lead people to say you're metagaming?
Seriously, why do you care? Play in the way that is fun for you! You don't need to come up with the truly ... odd .... arguments about how fictional characters in a game can somehow intuit the basic mathematical properties of their universe.*
EDIT- at the end of the day, you can decide for yourself whether or not you, or your character, "knowing" they they need a 16 to hit is "metagamey" is something that disturbs you or not. But it's all angels dancing on the head of a pin; it's a game. A game we made up. Involving fictional characters controlled by us.
*Seriously, though, that would lead to some really profound and disturbing moments for those characters in-game. Way beyond the whole "free will" thing.
Totally agree.
In general I'd be inclined to just chuckle and say, "They nutty guy Saelorn, he's got some ideas..." except that so many times, on so many topics, he ends up dismissing other people's view as "not roleplaying" (which he just did again in this thread) on the basis of his completely irrational and untenable definition.
It's just annoying and disrespectful.