I'm curious, if Goth is a group, would that include vampires?
I think for the player to make a decent decision, you'd need to define the groups a lot better. It's not even clear to me if these groups are considered overlapping or disjoint. If they're disjoint, then some of the lines seem really arbitrary (do country gentry count as 'nobles' or 'rural folk', and are farmers 'rural folk' or 'common folk' or 'underclass'). If they aren't, how do you handle if someone's advantage/disadvantage hits both groups? For example, would a druid who takes advantage on rural folk and disadvantage on nobles and end up dealing with country gentry get either or neither?
Advantage isn’t an underused mechanic. At least not in the games I’ve ever played. People get advantage (or disadvantage) very very often.
If you base it on proficiency and have people choose the groups to be proficient in then they can still get advantage from other means. whatever you do, I’d like to hear how it goes with your group.
@Blue - one of my thought precisely was how advanrage makes higher scores more probable, but doesnt change the bounds of those scores.
It also doesnt habe any overlap with proficiency and expertise, which i like
The other option is effectively based off the dmg variant of nackground proficiency to allow prof bonus, or even doubling proficiency for those chaeacters already proficient. Expertise would like have to be changed in the system to make it workable.
Other systems like shadows of the demon lord dump any kind of skill bonus and instead give their version of proficiency instead.
I was thinking about making a seperate ruling for the exploration pillar instead, but i may in fact roll these up into the same area.
It makes sense that a sailor would be proficient at perception on the seas, but not in a forest, or a hermit would be adept and stealth in the woods, but not in a city, etc.
The more i think about it, the more I'm inclined towards that variant rule instead.
Are you picturing adding proficiency in such a way that stacks if you already have the skill?
Both ways have merits and flaws.
If it overlaps, it negates the social skills. Two characters with equal CHR, one who's invested in persuasion, deception and intimidation, and the other just among a wide group of people they are familiar with, have the same roll.
If they add, they you can have things like "Well, I have expertise with intimidation, and I understand these people. Triple my proficiency bonus is +6 to +18 above someone with the same CHR. That's well outside bounded accuracy.
One advantage of Advantage (*snirk*) is that it doesn't change the range of what you can roll, just alters the distribution within in.
No, I mentioned it in a previous post.
When you choose a social skill, you choose one sub group for each point of proficiency. So at 1st that is two groups that you are proficient in and you are only proficient when dealing with those groups. As you level and your proficiency increases, you get to add more groups which represents your career of adventuring and learning to deal with a greater variety of people.
You could go several ways(let’s assume you’ve chosen to be proficient in all three social skills: play the guy who specializes in a few groups
Deception: nobles & merchants
Persuasion: nobles & merchants
Intimidate: nobles & merchants
Because maybe you are a noble and those are the groups you most associate with.
Or maybe you are a rogue who cons the upper class, uses his ties in the crime world and crooked guards to gather info and was once involved in a protection racket/loan collections
Deception: nobles & merchants
Persuasion: criminals & guards/military
Intimidate: blue collar & poor
(I’m just throwing out groups as examples. That would obviously have to be hammered out)
Bards would still be better generalists because Jack of All Trades would give them half proficiency on groups they aren’t proficient in.
Expertise wouldn’t give you more groups, Just make you better at the ones you have. And you can still use other sources to gain advantage.