L
lowkey13
Guest
*Deleted by user*
Sure, but that isn't my issue. My issue isn't that wizards are able to cast in all or virtually all rounds of combat. My issue is that cantrips are unlimited, which takes the magic feel away from magic for me.
Would this help?
"Cantrips manifest from within the spellcasters well of power, and become more difficult to cast over time. You may cast cantrips without difficulty a number of times equal to your spellcasting ability (intelligence, wisdom, or charisma, depending on your caster type) plus your spellcaster level. Once you exceed this number of castings you may still cast a cantrip, however it requires a Consitution (Concentration) check to successfully cast it due to the strain. The check begins at DC 10, and increases by 1 for each casting of a cantrip thereafter until you take either a short or long rest. For example, if you are a first level Wizard with a 16 Intelligence, you can cast 17 cantrips without strain, but the 18th cantrip requires a DC 10 concentration check, the 19th a DC 11 check, etc. until you take a rest. Some magic items, and in particular magical foci, may enable an increased number of cantrip castings without a check."
[MENTION=6789021]Yardiff[/MENTION], I too have sometimes trouble following what you are responding to. It seems you always Reply to Thread button so it shows up at the top level. If you would be willing to try, it would be beneficial to me if at times you used the Reply / Reply with Quote buttons instead so it was associated with the comment that inspired your post.Ah. Okay. It was hard to tell, since you seemed to be replying to a post that was talking about unlimited attacks.
As from the original post, at 1st level you need the most help. You have 2 slots for an estimated 26 castings. Considering 2 short rests a day, that's about 6 guaranteed cantrip uses, and then chances that your action is just completely wasted, which is even worse then firing a crossbow with lousy chance to hit. So that doesn't fulfill the "being magical and not needing mundane solutions for most things".
I don't think you read my post all the way and accidentally made an incorrect assumption. I spelled it out with an example, right there in what you quoted. 17 uses, per short rest at first level assuming a 16 in your key ability score, which all reset on a short rest. Assuming 2 short rests a day to use your example, that's FIFTY ONE uses per day at first level.
I think you assumed it was spell casting ability BONUS plus level...even though I went to great lengths to spell out that it's not?
Oh, I understand the principle. But I note that when these threads come up on the board--and they do, frequently--they are almost always coming from one of two sources: DMs and players of martial classes. The people who actually play spellcasters almost never wish for artificial scarcity of spells just to make fireball seem like a bigger deal, and of those few who do, I'm betting that a large portion of them started with older editions of D&D, so they're used to the idea.2. To me, one way the awesomeness and specialness of something is devalued is by its banal commonness. To use a real-life example, I still remember the banana splits I got as a kid; we got them twice a year, at this one restaurant, and they were amazing. They were special. They mattered to me in a way that deserts that I had more often didn't.
I think the sticking point, for me, is that you're treating all magic as one giant blob and saying all spells should be equal in terms of story impact. To me, a world where everybody can do a cantrip or two doesn't devalue magic itself; it makes the whole world more colorful and interesting, less "Soviet Russia." The big, splashy spells are still rare and exciting.it ceases to be amazing. Magic has become mundane.
I appreciate that you said this, though!This is just my opinion. I want you to have all the fun you want!
I don't think you read my post all the way and accidentally made an incorrect assumption. I spelled it out with an example, right there in what you quoted. 17 uses, per short rest at first level assuming a 16 in your key ability score, which all reset on a short rest. Assuming 2 short rests a day to use your example, that's FIFTY ONE uses per day at first level.
I think you assumed it was spell casting ability BONUS plus level...even though I went to great lengths to spell out that it's not?