Sigh...
You know what, you're all right. What was I thinking?
5E is AWESOME! Best D&D EVER!!! All hail WotC and the Lords of Options and Choices!!
HAH-ZAA! HAH-ZAA! HAH-ZAA!
Thanks for convincing me that D&D is basically dead. Like most things it's become a game of so many choices where if options and rewards aren't shoved down your throat you can't even think of what to do on your own. There is a constant need for reward and accomplishment where before it was just the fun of a great adventure.
If you felt that options were limited in 1E and even 2E, then I pity your games. Your options were your imagination. Remember that? An imagination? No, I suppose you probably don't since no one seems to use it anymore. I find it comical how many people also rely on the published adventures, many designed to take your characters from zero to hero and then be done with them. Sure, I loved some of the module adventures in 1E, but over 95% of my stuff was good, old-fashioned, home-made adventures.
There is so much stuff in 5E that is crap and has irked me from the beginning: (of course, much of this was born in 3E...)
- Way too many oversimplified mechanics
- Dragonborn, Tieflings, and monster-PCs
- Same XP for every class
- Max HP at Level 1
- Super-quick advancement through the first levels
- Archetypes with extra abilities that are either OP, unimaginative, useless, or step on the toes of other classes
- Three different types of Arcane casters (four if you include Bard)
- Backgrounds
- Feats
- The Multiclass system
- The many "oh, its up to you" systems (like Surprise)
- The Bounded Accuracy concept
- Monsters with 100s and more hit points
- and so much more!
The game couldn't even keep me interested for 3 months without being overwhelmed by flaws and feeling it needed so many houserules it is ridiculous. I'll finish out the campaign I am currently running since I owe that to my players, but after that my 5E books will be posted on Ebay. If you find the link, they will be available cheap.
Since everyone here seems to love 5E so much, keep enjoying it. I'm glad at least someone is happy with it. I'll be dusting off my 1E books and introducing real D&D to my players.
Since everyone here seems to love 5E so much, keep enjoying it.
I'll be dusting off my 1E books and introducing real D&D to my players.
Okay.Thanks for convincing me that D&D is basically dead. Like most things it's become a game of so many choices where if options and rewards aren't shoved down your throat you can't even think of what to do on your own. There is a constant need for reward and accomplishment where before it was just the fun of a great adventure.
100% of my stuff is good, old-fashioned, home-made adventures.If you felt that options were limited in 1E and even 2E, then I pity your games. Your options were your imagination. Remember that? An imagination? No, I suppose you probably don't since no one seems to use it anymore. I find it comical how many people also rely on the published adventures, many designed to take your characters from zero to hero and then be done with them. Sure, I loved some of the module adventures in 1E, but over 95% of my stuff was good, old-fashioned, home-made adventures.
The game couldn't even keep me interested for 3 months without being overwhelmed by flaws and feeling it needed so many houserules it is ridiculous. I'll finish out the campaign I am currently running since I owe that to my players, but after that my 5E books will be posted on Ebay. If you find the link, they will be available cheap.
Since everyone here seems to love 5E so much, keep enjoying it. I'm glad at least someone is happy with it. I'll be dusting off my 1E books and introducing real D&D to my players.
We do not use archetypes, for, sometimes they do not fit. For example if being an assassin means accepting money to kill someone does that not define the druid who shifts into a kitten which is loved by his target's daughter gaining him access to the house, where upon he during the night pads into the mark's room to maul him as a bear?
I wonder if the backgrounds cannot be considered to be archetypes in and of themselves?
Heh... if I were you if that's your intention, I'd drop 5E right now and start back in on 1E for your players immediately. Cause once they become accustomed to playing 5E... trying to get a 1E started and explaining even the basics like how THAC0 works is going to make them all go "Uh, you know, what? No, that's okay. We'll stick with 5E." You might find a table with no players if you try to put the genie back in the bottle before too long.![]()
8/10, solid flame-out, would read again.The game couldn't even keep me interested for 3 months without being overwhelmed by flaws and feeling it needed so many houserules it is ridiculous. I'll finish out the campaign I am currently running since I owe that to my players, but after that my 5E books will be posted on Ebay. If you find the link, they will be available cheap.
Since everyone here seems to love 5E so much, keep enjoying it. I'm glad at least someone is happy with it. I'll be dusting off my 1E books and introducing real D&D to my players.
No THAC0 in 1st edition. 1st edition was "consult the weird table". THAC0 was 2nd edition.