togashi_joe
First Post
Have you heard of Greyhawk Reborn?
Much of Greyhawk is run in an unofficial, but well-documented, 5th edition D&D Organized Play program called Greyhawk Reborn (aka GHR), which takes place about 20-25 years post-Living Greyhawk Organized Play from the days of 3rd edition. I believe GHR has around 50-100 active players and DMs. GHR is primarily consumed by DMs and players in the northeast-US (HQ in Pennsylvania). This is their website: http://greyhawkreborn.net/why-ghr/
I personally have been playing in this campaign for the last 1.5 years, which has been going on since the days of D&D Next, and as someone who doesn't like Adventurer's League because of the lackluster/hit-or-miss DMs, GHR is pretty well run in my opinion because the campaign's adventure writers are all vetted by a single core group of admins that focus on connected storylines. Adventures are also only ever run by the writers that wrote them, leading to a much more enjoyable experience where the DM is invested in telling a great story and running an entertaining adventure. I believe that at least 200-300 adventurers have been written to date.
As of January 2019, GHR just switched over to a Checkpoint/Treasure Point system for magical gear and it's a step in the right direction and much more forgiving and versatile than the AL treasure system.
I highly recommend trying it out. I believe GHR games are run at Origins and GenCon as well. Most conventions, if not all, where GHR is run have multi-table Interactive events as well. I believe that MEPACON in Scranton PA (April 12-14th, 2019) is the next major event where GHR will be run.
Much of Greyhawk is run in an unofficial, but well-documented, 5th edition D&D Organized Play program called Greyhawk Reborn (aka GHR), which takes place about 20-25 years post-Living Greyhawk Organized Play from the days of 3rd edition. I believe GHR has around 50-100 active players and DMs. GHR is primarily consumed by DMs and players in the northeast-US (HQ in Pennsylvania). This is their website: http://greyhawkreborn.net/why-ghr/
I personally have been playing in this campaign for the last 1.5 years, which has been going on since the days of D&D Next, and as someone who doesn't like Adventurer's League because of the lackluster/hit-or-miss DMs, GHR is pretty well run in my opinion because the campaign's adventure writers are all vetted by a single core group of admins that focus on connected storylines. Adventures are also only ever run by the writers that wrote them, leading to a much more enjoyable experience where the DM is invested in telling a great story and running an entertaining adventure. I believe that at least 200-300 adventurers have been written to date.
As of January 2019, GHR just switched over to a Checkpoint/Treasure Point system for magical gear and it's a step in the right direction and much more forgiving and versatile than the AL treasure system.
I highly recommend trying it out. I believe GHR games are run at Origins and GenCon as well. Most conventions, if not all, where GHR is run have multi-table Interactive events as well. I believe that MEPACON in Scranton PA (April 12-14th, 2019) is the next major event where GHR will be run.