Hriston
Dungeon Master of Middle-earth (He/him)
Again, the rules are filled with sentences that have the structure "if X, Y", and often more specifically "If you X, you can Y". This is the way the rules describe a trigger condition, and the condition must be true before Y can happen. This is confirmed by the lead rules designer:
https://twitter.com/jeremyecrawford/status/995043696251842561
"If the existence of X is the condition for the existence of Y, X comes before Y."
This applies for every sentence in the rules that uses that structure. Again, note that I did not say X must be completed -- the condition must simply be true before Y can happen.
I’ve bolded above uses of the word before with which I disagree. Conditional statements (if X, then Y) are not statements of causality, so no specific temporal order between X and Y is required or even implied. Jeremy Crawford admitted as much when he tweeted, “My rulings, and the logic they rely on, are entirely within the context of D&D’s rules.” Needless to say, I don’t find this sort of circular reasoning to be very convincing. It isn’t necessary for “you take the Attack action” to be true before “you can use a bonus action to shove a creature...” It just needs to be true on your turn.
If I follow your logic, then as a Ranger with Natural Explorer I can say that there's no timing requirement for me moving stealthily at full pace, the rule just says I can do that. At some point in the future, the "if X" part of the rule will happen, and so that means I get the "Y" part whenever I like.
There is a timing requirement of gaining that benefit, though. It must coincide with “traveling for an hour or more in your favored terrain,” and if during that time it’s true that “you are traveling alone,” then it’s also true that “you can move stealthily at a normal pace.” You don’t have to travel alone before you move stealthily. It is sufficient that you travel alone at the same time.