Nickolaidas
Explorer
Most of you here have probably played the Witcher 3. One of the things I loved was when there were decisions Geralt had to take, with a time limit to choose. [KILL THE BANDIT / SPARE HIM]
So I am thinking of making some stuff like that. Like, let's assume that a powerful shady NPC has his minions all around the PCs, but gives them a chance to serve him (and change factions) and become allies. If they reject, it's quite possible that the NPC will command his men to attack the PCs. So, in order to create tension, I am thinking of giving a time limit (raising my hand and then slowly lowering it until it touches the table which end the timer).
Do you think it's wrong to do this on tense situations? Is it unfair to not let the PCs take their sweet time and decide what to do in a crucial part of the campaign? Or - when done sparingly - is pure awesomesauce?
Thoughts?
So I am thinking of making some stuff like that. Like, let's assume that a powerful shady NPC has his minions all around the PCs, but gives them a chance to serve him (and change factions) and become allies. If they reject, it's quite possible that the NPC will command his men to attack the PCs. So, in order to create tension, I am thinking of giving a time limit (raising my hand and then slowly lowering it until it touches the table which end the timer).
Do you think it's wrong to do this on tense situations? Is it unfair to not let the PCs take their sweet time and decide what to do in a crucial part of the campaign? Or - when done sparingly - is pure awesomesauce?
Thoughts?