Mookus
Explorer
Howdy, folks!
I've lurked here a while and enjoyed the gaming conversations, but haven't posted much as the focus here is primarily D&D, and I've GMed nothing but GURPS since ~'93 (though I've owned the three core 5E books and the Starter Set since they come out -- I'm not a philistine
). However, a few friends asked me to run a game for them, and they are dead-set on it being 5E. I agreed, since A) they're m'buds, and B) AD&D was my first gaming love, and you never forget your first.
So, the plan is to read the Starter Set's quickstart rules, then skim the PHB/DMG for sections relevant to our game. I also notice the WotC site has a 106 page "Basic Rules" free download. I won't be using the starter adventure, though, as they're looking for a quick 2/2.5 hour game for the first to see if they like it. Any foreseeable problems with this approach? Important things you wish you knew when you started 5E? Bonus points for anyone coming to 5E either from 2E or GURPS hehe.
Thanks, all!
I've lurked here a while and enjoyed the gaming conversations, but haven't posted much as the focus here is primarily D&D, and I've GMed nothing but GURPS since ~'93 (though I've owned the three core 5E books and the Starter Set since they come out -- I'm not a philistine

So, the plan is to read the Starter Set's quickstart rules, then skim the PHB/DMG for sections relevant to our game. I also notice the WotC site has a 106 page "Basic Rules" free download. I won't be using the starter adventure, though, as they're looking for a quick 2/2.5 hour game for the first to see if they like it. Any foreseeable problems with this approach? Important things you wish you knew when you started 5E? Bonus points for anyone coming to 5E either from 2E or GURPS hehe.
Thanks, all!