Jonathan Tweet
Adventurer
Thanks for the reply. The unified xp tables and faster progression also meant PCs would use the spells.
Yes, and you didn't have to roll dice to see which spells you knew. Much more accommodating.
Thanks for the reply. The unified xp tables and faster progression also meant PCs would use the spells.
Yes, and you didn't have to roll dice to see which spells you knew. Much more accommodating.
While I'm singing its praises anyway, 5E feats are implemented so much better than 3.5 feats, which especially after all of the splats came out were just crawling with way too many underwhelming choices and outright trap options (and I don't just mean the ones everyone knows about like toughness) while you would find the occasional diamond while dumpster diving (while there were many, many broken character builds you could make by combining feats that were never meant to be combined, the most obvious 'feat to rule them all' from the core of that edition is probably Improved Initiative, of which the 5E version of is pretty damn good too). Grammar is hard.
I think it would have been a cool thing in 3e to have Greater and Lesser feats...because there are many feats in 3e that are cool and say neat things about your character, but you'd probably be better off with Improved Initiative or Power Attack.
Unless in mistaken feats evolved out if late 2E splat.
The issue I ran into most often is that I wanted feats to work something like spells, where as you took more of them of a particular sort, you start to get more exponential returns on investment. This is needed to keep non-caster classes in line with caster classes. Spells have so much impact, that non-casters need a lot of something else to equal out. Feats and skills are pretty much the only tools in the box.
The "Tactical Feat" design pattern of giving you 3 small benefits with a similar flavor had a big influence on my design work with feats. I also wanted them to take up much of the design space that PrC's ended up covering, so that you could use feats to say something defining about your character. So, if you took a feat that required investment in 3 prior feats, that should be equivalent in impact to being able to cast 4th level spells compared to 1st level spells. You should really get something good, especially when looking at the 4 feats collectively.
There are two issues with comparing feats and spells, particularly high-prerequisite feats to high-level spells. One is the issue you bring up - spells are a limited resource in play, while feats are almost always permanent increases. The other is that high-prerequisite feats channel you into a narrow specialization. There's nothing stopping a wizard from learning both stoneskin, scrying, and confusion as 4th level spells, but you'd be hard-pressed to find a fighter with both Great Cleave, Improved Precise Shot, and Greater Two-Weapon Fighting.But just as with spells, there is a real trade off on that complexity, and if anything feats are worse than spells in that feats work like long duration buff spells that have ongoing impact on the game.
My initial comment was mostly off the cuff so one shouldn't put too much weight on the actual numbers in it. I just think 3e would be cooler if strong feats and flavor feats were siloed off from one another somehow.If you have 10 or 20 feats, that give you 3 small situational bonuses each, then pretty soon you have a ton of fiddly things to keep track of.
I don't really know the history of the Feat, but I'd always assumed the video games Fallout and Fallout II were highly influential on the design of D&D feats, since that was where I first encountered true Feats in my gameplay.
XP for following the Way of the GM.then I found it easier to plug parts of 3E into AD&D 2E, less work.
It would be cool to add more complexity to 3e? Well, now I know on which side of the "hating complexity" table you sit.I think it would have been a cool thing in 3e to have Greater and Lesser feats
Wow. Rockin' my world right here, Celebrim. The first time I saw Perks was in CoD: Black Ops. I'm not sure that D&D got feats from perks, but Interplay was definitely a good group from which to gain...inspiration? :: Dr. Evil Face::I don't really know the history of the Feat, but I'd always assumed the video games Fallout and Fallout II were highly influential on the design of D&D feats, since that was where I first encountered true Feats in my gameplay.
It would be cool to add more complexity to 3e? Well, now I know on which side of the "hating complexity" table you sit.