As a DM I try to allow players to do what they want within RaR and a few minor house or campaign rules and do my best not to judge. As a PC, for me personally, multi-classing at all is too much. Call me a Class Purist? It's just that in 5E you can make the classes pretty diverse as it is (at least for me) and if you are an optimizer I feel you give up to much by even dipping a single level in this or that to justify the gains.
I do understand how it creates more character diversity for some which can be exciting for creating that unique multi-class concept. Still, I don't think I will personally every play a multi-classed PC though I may in a scenario where we are playing a one-shot and that was one of the prerequisites for character creation.
And I've started as Fighter, then take one lvl Rogue.
And my progress is biggest problem for me nowNow I think about get fighter to 3, then start Ranger and finish with rogue...
That was my first idea. But now i wanna made it like i wrote. And about ASI - i know it's little bit late, bit I'm not in hurry. My first ASI will not ne ASI, bit feat charger. On 3th lvl ranger I'll get Zephyr strike, And on 4th lvl it will be very good combo, I think.Keep in mind that that progression (Fighter 1 --> Rogue 1 --> Fighter 3 --> Ranger 5 --> Rogue X) delays your first ASI until level 8, your second until level 11, and your third until level 15. Boosting your DEX is strictly better than picking up defense style. Note also that the benefit of colossus slayer, which costs you three levels of ranger, can be pretty much replicated by two more levels of rogue. Given your start at Fighter 1 / Rogue 1, I'd suggest taking at least one of those two classes (maybe both!) to at least level 4 for an ASI before starting on Ranger. And at that point, you may as well pick up Fighter 5 for extra attack, in which case... do you need any ranger levels at all? Why not just go Fighter 5 / Rogue X, taking arcane trickster and maybe magic initiate for some magic if that's an important part of your concept?
That was my first idea. But now i wanna made it like i wrote. And about ASI - i know it's little bit late, bit I'm not in hurry. My first ASI will not ne ASI, bit feat charger. On 3th lvl ranger I'll get Zephyr strike, And on 4th lvl it will be very good combo, I think.
Hello, I'm playing for almost 3 years, but from time to time. Two campaigns with:
Halfling Wizard (finished in 11th lvl)
Dwarf Druid (almost done, now 9 lvl and max will be 10)
And now I'm on start a new campaign with Halfling Warrior/Rogue (1+1 lvl). And I'm now in whole new word with multiclassing. I'm thinking about Warrior (5)/Rogue (12) /Ranger (3)
But sometimes I found something interesting in other classes and my brain starts mix "what if..."
So I'll welcome some constructive posts for my build and any discussion how many class did you have in multiclass and why and how it works.
So I start by asking myself "what do I want this character to be able to do?" Then I mess around with different dips and classes until the total package looks something like what I wanted. After that you just have to figure out what order to take the levels in and you're good.