hawkeyefan
Legend
But let's think about this statement for a second. This assumes that there is a universal type of RPGing ... which is the (IMO) category error that the OP falls into.
That's why I thought it was helpful to break out other, specific, types of RPGs. Like CoC, and Paranoia (to cite just two of countless examples). Or, heck, LARPing.
I mean, let's talk about LARPing for a second. For me, that's a bridge too far. I have my own hangups about that in the same way that some people on this thread keep talking about how they play in a conversational way because they refuse to do "funny voices."
But I wouldn't deny that there are those who really enjoy LARPing. And that it is roleplaying. With like, rules and stuff. And performance and narrative.
But what does it all mean, Basil?
The following:
1. There is no universal RPGing. Different approaches work at different times for different people; just as, for example, there are different styles of writing, or to use a more germane example, different types of movies ... and they all have different points of emphasis.
2. People can improve and change. I wasn't as socially aware or had the same strong sense of theme or mood when I started as I do now; this is something that I acquired and cultivated. It's akin to saying (to use an example), "What do you do if you have someone sign up for an acting class that can't act?" Well, maybe they can get better!* Because repetition does amazing things ... or ...
3. Maybe they will gravitate toward games that don't have as much narrative and theme that is required. That's fine! If you are innumerate, you can play Amber, right?![]()
It's odd, to me, to see a qualitative statement (that someone isn't playing "well") when people have disparate goals for playing. As I always remark- the games that I run with grognards are not the same as the ones I run for kids and teens; but they are both fun.
*Again, this is why TTRPGs are great for people on the autism spectrum, and are also really helpful for kids and teens that lack self-confidence and social awareness.
1. Yes, I agree. But I also think people can and will try games beyond those that seem to offer what they are interested in.....players who want a creepy setting playing CoC, for example.
2. Yes, they can improve. Which means get better....which means at some point they aren't playing as well as they could be. So I think in that sense, you're saying that these skills are essential, even if the skills may vary a bit from game to game.
3. Must....have.....dice!!!
Maybe another way of looking at it is that all these different types of RPGs and styles and so on....they seem to have a short list of traits common to them all. Is there some skill or technique that would benefit all of them, from Fate to GURPS to LARPing?