dave2008
Legend
5E does some things extremely poor. There's big hit point inflation, a lot of magic, healing, and RAW it's a cakewalk starting at level 5 or so.
Of course one person's "poor" is another persons "perfect"

5E does some things extremely poor. There's big hit point inflation, a lot of magic, healing, and RAW it's a cakewalk starting at level 5 or so.
Ideally, yes. You know, like it was back in the 2E era. It was relatively easy to make a character that could only be hit on a 20, which was a good thing, because one or two hits and you were down for the count. (At least, that's how it was at my specific table. I'm well aware that AD&D was highly variable between tables.)I'm not sure what you are getting at. Do you want to be hit less, but have less hit points?
I guess it's a matter of free time and motivation. Personally, it took me about four months, putting in an hour or two every day. I had a fairly strong motivation, though, in that my significant other wanted to learn how to play and I absolutely refused to subject her to the horrors of 5E.I got a disagree with you there. I've tried it a few times and can never get over the finish line. My 1e house rules were about 20 pages. But as soon as I tried to make it my own game we stopped playing![]()
Ideally, yes. You know, like it was back in the 2E era. It was relatively easy to make a character that could only be hit on a 20, which was a good thing, because one or two hits and you were down for the count. (At least, that's how it was at my specific table. I'm well aware that AD&D was highly variable between tables.)
I guess it's a matter of free time and motivation. Personally, it took me about four months, putting in an hour or two every day. I had a fairly strong motivation, though, in that my significant other wanted to learn how to play and I absolutely refused to subject her to the horrors of 5E.
I'm not sure where people get the idea 2e was anymore some sort of grueling fantasy Vietnam, anyway. There was a lot of magic available, cleric could heal more than they could in 1e. I see people going on over rates of natural healing and, it's like, see that glowy guy in armor, 'natural healing' is purely theoretical, if you try to rest long enough to get back 1 hp on your own, he'll have a full slate of Cure [Severity] Wounds to slap on you before those little scratches that constitute anything from 1 hp to 80, depending on your level, can so much as scab over.This seems a bit hyperbolic. I haven't done the math, but there a several levers just with rest, healing, and death mechanics that get you 90% of the way there. If that is not good enough, then you simply need to lessen the number of HP you things get serious fast.
Would that be "poorfect?"Of course one person's "poor" is another persons "perfect"![]()
He's talking very low level. The same was true in 1e. The game quickly shifted from getting hit infrequently - and often killed if you were - to getting hit all the time, but having plenty of hp & healing to suck it up - and dishing so much damage you could generally puree the monsters first. Plus, of course, the further you got along that curve, the more it was likely to be obviated by a rock/paper/scissors/lizard/Spock right-spell-or-magic-item-wins dynamic.That is not my recollection, so I can't really speak to that. But it seems like a fairly easy fix. Limit HP (simple) and bump AC (also simple)
How many times has a character fallen unconscious in your 5E games? Those would all be deaths in 2E.I'm not sure where people get the idea 2e was anymore some sort of grueling fantasy Vietnam, anyway.
Found my 2E houserules. They are as follows (abbreviated I have nice tables etc).
BAB over THAC0
Level Limits: None
Humans Humans gain a +1 bonus on an ability score of their choice, a bonus weapon proficiency and non weapon proficiency.
Ascending numbers on armor type