One of many things that was better about the oWoD. ;P
M:tA may not have been intended as a toolbox game, but it sure could be used as one.

M:t
A, OTOH, not s'much.
(Hey, it's they're own fault for using '
Awekening.')
Can we please not get into those stupid vitriolic edition wars for the umpteenth time? For Pete's sake, you are still operating on the fallacy of never reading past the 15 years old first edition rulebooks, if even that far.
Mage The Awakening included DIY magical traditions, mad science and star gates in supplements published a decade ago.
I think
Mage The Ascension and
Mage The Awakening are equally insane. They are fundamentally about different flavors of egocentric jerks, who are clearly metaphors for political fringes, fighting to take over the world and oppress everyone else. While not a bad idea in isolation, the toxic community thinks these jerks are supposed to be the heroes. (The developers literally wrote a "storyteller handbook" of essays explaining their intent, and more, which went completely contrary to how most players played. I already mentioned the death threats aimed at 3e.) Any interest I might have had was long ago destroyed by that toxic community. A community that clearly hasn't improved since I left and is probably much worse if the horror stories I heard about the V5 edition war are anything to go by.
The "political parties" are about as sensible as the cliques in
Divergent. Which would make sense when you notice that they seem to be based on high school cliques, ethnic stereotypes, Atlantean government agents and such. Wiccans, Aleister Crowley, Native American stereotypes, kungfu movie fans, stoners,
Matrix fans, magic police, mad scientists, New Age groupies, serial killers, etc. Absolutely none of those make any sense as political affiliations. To add insult to injury, these are extremely Eurocentric. The entirety of Asia's occult history is relegated to kung fu fighters, serial killers and stoners? The entirety of every other continent is relegated to "shamans"? Really? (I know one of the
Awakening books tried to pull in more global history by mentioning Kumari Kandam and other mythical civilizations, but too little too late.)
This has been pretty much the case for all
World of Darkness, except
Changeling: The Lost.
Lost was probably the single best game ever produced because it channeled universal archetypes that were otherwise absent everywhere else and offered an unparalleled degree of customization as far as
World of Darkness games go. I can only wish all the other games were like that.
Considering the vitriolic edition wars, I find it ironic that the plot of
Bloodlines 2 starts with the Camarilla being killed off and replaced with a set of factions like the "pioneers." Feels more like
Requiem's covenants, except maybe with better execution this time. (IIRC, V5 made a lot of changes in a loosely similar vein to
Requiem. Which itself was trying to recapture the lost feel of
Masquerade's first edition. The more things change, the more they stay the same and all that jazz.)
But I digress. The point of this thread is to be constructive and creative, not to criticize everything I dislike about
World of Darkness. Which is a lot. That said, I do give
Mage in either iteration props for using a
syntactic magic system (copied and modified from
Ars Magica) and including "magical traditions" mechanics for players to personalize how their character performs magic. IMO it is vastly overshadowed by
Spheres of Power, though.