Can we please not get into those stupid vitriolic edition wars for the umpteenth time? For Pete's sake, you are still operating on the fallacy of never reading past the 15 years old first edition rulebooks, if even that far. Mage The Awakening included DIY magical traditions, mad science and star gates in supplements published a decade ago.One of many things that was better about the oWoD. ;P
M:tA may not have been intended as a toolbox game, but it sure could be used as one.M:tA, OTOH, not s'much.
(Hey, it's they're own fault for using 'Awekening.')
Can we please not get into those stupid vitriolic edition wars for the umpteenth time?
3.X using the Spheres of Power classes wouldn't be a bad start for an urban fantasy game. You'd have to expand non-magical options and update equipment lists, but I think that would be possible by using a modified Spheres of Might system.But I digress. The point of this thread is to be constructive and creative, not to criticize everything I dislike about World of Darkness. Which is a lot. That said, I do give Mage in either iteration props for using a syntactic magic system (copied and modified from Ars Magica) and including "magical traditions" mechanics for players to personalize how their character performs magic. IMO it is vastly overshadowed by Spheres of Power, though.
But... what if I like sexy vampires in black leather?
Vitriolic? You clearly didn't read the post I wrote. ;PCan we please not get into those stupid vitriolic edition wars for the umpteenth time?
Storyteller & the oWoD were very much a product of the 90s, which, ironically, in spite of being a rather pleasant period economically & by a number of other measures, sported pop culture rife with conspiracy theory. The idea of Vampires pulling the strings in every major city, Garou fighting a secret war with lovecraftian wyrm-monsters behind The Veil, and science/technology, themselves, being just one flavor of magic favored by the illuminati-style faction of wizards currently with the upper hand in a conspiracy-war as old as time, were all quite compatible with that end-of-history zeitgeist.are clearly metaphors for political fringes, fighting to take over the world and oppress everyone else. While not a bad idea in isolation, the toxic community thinks these jerks are supposed to be the heroes.
Feel free to begin with the constructive & creative part any time.But I digress. The point of this thread is to be constructive and creative, not to criticize everything I dislike about World of Darkness.
The Ars Magica DNA is pretty clear, as much or more so in the history as in the systems, and Lion Rampant merged with White Wolf three years before M:tA, so hardly surprising.syntactic magic system (copied and modified from Ars Magica) and including "magical traditions" mechanics for players to personalize how their character performs magic.
Sorry. I'm still prone to apoplexy whenever I see someone claiming World of Darkness is superior to Chronicles of Darkness.Vitriolic? You clearly didn't read the post I wrote. ;P
I have my work cut out for me. I'll try to post some world building later when I get more time.Feel free to begin with the constructive & creative part any time.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.